bump render fetch limit to 10k -> about 30% speed improvement
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@ -113,7 +113,7 @@ func ParseConfig(filename string) (*Config, error) {
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Webdev: false,
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WebApi: &webapi,
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Layers: layers,
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RenderingFetchLimit: 1000,
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RenderingFetchLimit: 10000,
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RenderingJobs: runtime.NumCPU(),
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RenderingQueue: 100,
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MapObjects: &mapobjs,
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