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* Extended [configuration](config.md)
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* [Monitoring](prometheus.md)
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* [Mod](mod.md)-bridge
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* Player and game-stats display (player-count, lag)
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* More [mapobjects](mapobjects.md)
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* Fixed tile generation glitch
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* Tile-backend is now file-based (needs a complete re-rendering)
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* Postgres map backend
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## 0.1.0 (2019-02-08)
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* Realtime tiles
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@ -94,7 +94,16 @@ If you make more substantial changes here you may have to remove all
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existing tiles and start rendering from scratch.
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#### renderingjobs
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Number of cores to use for rendering, defaults to all available cores
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Number of cores to use for rendering, defaults to all available cores.
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If CPU-limiting is desired, this is a good spot to begin with (Set to 1 for single-thread)
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#### renderingfetchlimit
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Number of mapblocks to collect at once while rendering:
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* More means faster but also more RAM usage
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* Less means slower but less RAM usage
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For a small system (Raspberry PI) a setting of 1000 is ok.
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Faster system can use the default (10'000)
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#### enableprometheus
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Enables the [Prometheus](./prometheus.md) metrics endpoint
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* Start the mapserver via command-line: `./mapserver` or `./mapserver.exe`
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* Point your browser to `http://127.0.0.1:8080`
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For additional infos (lag,time,players) on the mapserver interface you should install the [mapserver-mod](mod.md)
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For additional infos (lag,time,players => active mode) on the mapserver interface you should install the [mapserver-mod](mod.md)
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# Supported map objects (markers)
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## Player bones
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<img src="./pics/bones.png">
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<img src="../pics/bones.png">
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## Digiterms
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See: https://github.com/Pyrollo/digiterms
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<img src="./pics/digiterms.png">
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<img src="../pics/digiterms.png">
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## Digilines
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See: https://github.com/minetest-mods/digilines
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<img src="./pics/lcd_display.png">
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<img src="../pics/lcd_display.png">
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## POI
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<img src="./pics/poi.png">
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<img src="../pics/poi.png">
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## Protector
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<img src="./pics/protectors.png">
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<img src="../pics/protectors.png">
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## Travelnet
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See: https://github.com/Sokomine/travelnet
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<img src="./pics/travelnet.png">
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<img src="../pics/travelnet.png">
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## More
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And various more, see: [setup.go](../server/mapobject/setup.go)
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22
readme.md
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readme.md
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* [License](doc/license.md)
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* [Changelog](doc/changelog.md)
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# Compatibility
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* Minetest 0.4.15 - 0.4.17.1
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* Minetest 5.0
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# Features
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## Current features
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* Click-and-run installation
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* Initial and incremental map rendering
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* Realtime rendering and map-updating
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* Realtime player and world stats
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* Configurable layers (default: "Base" from y -16 to 160)
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* POI markers / mod integration
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* POI [markers](doc/mapobjects.md) / [mod](doc/mod.md) integration
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* Protector display
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* LCD Displays as markers
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* Monitoring with [Prometheus](doc/prometheus.md)
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@ -32,9 +39,11 @@ Realtime mapserver for [Minetest](https://minetest.net)
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* Street names / Train stuff
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* City borders
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# Supported databases
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# Supported map-databases
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The connection is auto-detected from your `world.mt`:
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* Sqlite3 (for map and mapobjects)
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* Sqlite3
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* PostgreSql
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# Screenshots
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Enable/Disable those in the [Configuration](doc/config.md)
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See: [mapobjects](doc/mapobjects.md)
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<img src="./pics/bones.png">
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<img src="./pics/digiterms.png">
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<img src="./pics/lcd_display.png">
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<img src="./pics/poi.png">
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<img src="./pics/protectors.png">
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<img src="./pics/travelnet.png">
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# Bugs
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