add incremental rendering pause config
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06cc766986
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@ -24,6 +24,7 @@ type Config struct {
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RenderingFetchLimit int `json:"renderingfetchlimit"`
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RenderingJobs int `json:"renderingjobs"`
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RenderingQueue int `json:"renderingqueue"`
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IncrementalRenderingTimer string `json:"incrementalrenderingtimer"`
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MapObjects *MapObjectConfig `json:"mapobjects"`
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MapBlockAccessorCfg *MapBlockAccessorConfig `json:"mapblockaccessor"`
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DefaultOverlays []string `json:"defaultoverlays"`
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@ -182,6 +183,7 @@ func ParseConfig(filename string) (*Config, error) {
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RenderingFetchLimit: 10000,
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RenderingJobs: runtime.NumCPU(),
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RenderingQueue: 100,
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IncrementalRenderingTimer: "5s",
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MapObjects: &mapobjs,
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MapBlockAccessorCfg: &mapblockaccessor,
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DefaultOverlays: defaultoverlays,
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@ -43,6 +43,7 @@ The mapserver will generate a fresh `mapserver.json` if there is none at startup
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"renderingfetchlimit": 1000,
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"renderingjobs": 2,
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"renderingqueue": 100,
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"incrementalrenderingtimer": "5s",
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"mapobjects": {
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"bones": true,
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"protector": true,
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@ -110,6 +111,9 @@ Number of mapblocks to collect at once while rendering:
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For a small system (Raspberry PI) a setting of 1000 is ok.
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Faster system can use the default (10'000)
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#### incrementalrenderingtimer
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Duration to let pass between incremental rendering executions.
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#### enableprometheus
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Enables the [Prometheus](./prometheus.md) metrics endpoint
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@ -31,7 +31,11 @@ func incrementalRender(ctx *app.App) {
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}
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if len(result.List) == 0 && !result.HasMore {
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time.Sleep(5 * time.Second)
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renderingDuration, err := time.ParseDuration(ctx.Config.IncrementalRenderingTimer)
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if err != nil {
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panic(err)
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}
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time.Sleep(renderingDuration)
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continue
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}
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