burnt lua controller
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@ -9,10 +9,17 @@ type LuaControllerBlock struct{}
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func (this *LuaControllerBlock) onMapObject(x, y, z int, block *mapblockparser.MapBlock) *mapobjectdb.MapObject {
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md := block.Metadata.GetMetadata(x, y, z)
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nodename := block.GetNodeName(x, y, z)
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o := mapobjectdb.NewMapObject(block.Pos, x, y, z, "luacontroller")
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o.Attributes["code"] = md["code"]
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o.Attributes["lc_memory"] = md["lc_memory"]
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if nodename == "mesecons_luacontroller:luacontroller_burnt" {
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o.Attributes["burnt"] = "1"
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} else {
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o.Attributes["burnt"] = "0"
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}
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return o
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}
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