working rendering loop
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08ab5f4ed7
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@ -38,17 +38,17 @@ function isNodeHidden(mapblock,x,y,z){
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return nodeName == "air";
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}
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if (isTransparent(mapblock[getNodePos(x-1,y,z)]))
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if (isTransparent(mapblock.contentid[getNodePos(x-1,y,z)]))
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return false;
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if (isTransparent(mapblock[getNodePos(x,y-1,z)]))
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if (isTransparent(mapblock.contentid[getNodePos(x,y-1,z)]))
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return false;
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if (isTransparent(mapblock[getNodePos(x,y,z-1)]))
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if (isTransparent(mapblock.contentid[getNodePos(x,y,z-1)]))
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return false;
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if (isTransparent(mapblock[getNodePos(x+1,y,z)]))
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if (isTransparent(mapblock.contentid[getNodePos(x+1,y,z)]))
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return false;
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if (isTransparent(mapblock[getNodePos(x,y+1,z)]))
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if (isTransparent(mapblock.contentid[getNodePos(x,y+1,z)]))
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return false;
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if (isTransparent(mapblock[getNodePos(x,y,z+1)]))
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if (isTransparent(mapblock.contentid[getNodePos(x,y,z+1)]))
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return false;
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return true;
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@ -90,15 +90,15 @@ function drawMapblock(posx,posy,posz){
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function init() {
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 2, 2000 );
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camera.position.z = -30;
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 2, 2000 );
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camera.position.z = -50;
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camera.position.y = 10;
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scene = new THREE.Scene();
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geometry = new THREE.BoxGeometry( 1, 1, 1 );
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var min = -10, max = 10;
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var min = -3, max = 3;
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var x = min, y = -1, z = min;
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function increment(){
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@ -118,11 +118,12 @@ function init() {
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return;
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}
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drawMapblock(x,y,z);
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render();
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increment();
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setTimeout(drawLoop, 100);
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drawMapblock(x,y,z)
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.then(function(){
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render();
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increment();
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setTimeout(drawLoop, 100);
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});
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};
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m.request("api/colormapping")
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