Use a very simplified image downsampling for optimization purpose
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parent
17b06037e4
commit
f8bf1e9e53
@ -14,8 +14,6 @@ import (
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"mapserver/tiledb"
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"strconv"
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"time"
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"github.com/disintegration/imaging"
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"github.com/sirupsen/logrus"
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"github.com/prometheus/client_golang/prometheus"
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@ -29,6 +27,33 @@ type TileRenderer struct {
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Eventbus *eventbus.Eventbus
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}
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func resizeImage(src *image.NRGBA, tgt *image.NRGBA, xoffset int, yoffset int) {
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if src == nil {
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return
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}
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w := src.Bounds().Dy() >> 1
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h := src.Bounds().Dx() >> 1
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sinc := src.Bounds().Dy() * 4
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tinc := tgt.Bounds().Dx() * 4
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for y := 0; y < h; y++ {
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six := y * sinc * 2
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tix := 4 * xoffset + (yoffset + y) * tinc
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for x := 0; x < w; x++ {
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r := (uint16(src.Pix[six]) + uint16(src.Pix[six+4]) + uint16(src.Pix[six+sinc]) + uint16(src.Pix[six+sinc+4])) >> 2
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g := (uint16(src.Pix[six+1]) + uint16(src.Pix[six+5]) + uint16(src.Pix[six+sinc+1]) + uint16(src.Pix[six+sinc+5])) >> 2
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b := (uint16(src.Pix[six+2]) + uint16(src.Pix[six+6]) + uint16(src.Pix[six+sinc+2]) + uint16(src.Pix[six+sinc+6])) >> 2
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a := (uint16(src.Pix[six+3]) + uint16(src.Pix[six+7]) + uint16(src.Pix[six+sinc+3]) + uint16(src.Pix[six+sinc+7])) >> 2
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tgt.Pix[tix] = uint8(r)
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tgt.Pix[tix+1] = uint8(g)
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tgt.Pix[tix+2] = uint8(b)
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tgt.Pix[tix+3] = uint8(a)
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tix+=4
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six+=8
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}
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}
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}
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func NewTileRenderer(mapblockrenderer *mapblockrenderer.MapBlockRenderer,
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tdb *tiledb.TileDB,
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dba db.DBAccessor,
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@ -45,6 +70,7 @@ func NewTileRenderer(mapblockrenderer *mapblockrenderer.MapBlockRenderer,
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const (
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IMG_SIZE = 256
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SUB_IMG_SIZE = IMG_SIZE >> 1
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)
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func (tr *TileRenderer) Render(tc *coords.TileCoords) ([]byte, error) {
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@ -186,29 +212,10 @@ func (tr *TileRenderer) renderImage(tc *coords.TileCoords, recursionDepth int) (
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},
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)
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rect := image.Rect(0, 0, 128, 128)
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if upperLeft != nil {
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resizedImg := imaging.Resize(upperLeft, 128, 128, imaging.Lanczos)
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draw.Draw(img, rect, resizedImg, image.ZP, draw.Src)
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}
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rect = image.Rect(128, 0, 256, 128)
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if upperRight != nil {
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resizedImg := imaging.Resize(upperRight, 128, 128, imaging.Lanczos)
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draw.Draw(img, rect, resizedImg, image.ZP, draw.Src)
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}
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rect = image.Rect(0, 128, 128, 256)
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if lowerLeft != nil {
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resizedImg := imaging.Resize(lowerLeft, 128, 128, imaging.Lanczos)
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draw.Draw(img, rect, resizedImg, image.ZP, draw.Src)
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}
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rect = image.Rect(128, 128, 256, 256)
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if lowerRight != nil {
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resizedImg := imaging.Resize(lowerRight, 128, 128, imaging.Lanczos)
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draw.Draw(img, rect, resizedImg, image.ZP, draw.Src)
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}
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resizeImage(upperLeft, img, 0, 0)
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resizeImage(upperRight, img, SUB_IMG_SIZE, 0)
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resizeImage(lowerLeft, img, 0, SUB_IMG_SIZE)
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resizeImage(lowerRight, img, SUB_IMG_SIZE, SUB_IMG_SIZE)
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t = time.Now()
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quadresize := t.Sub(start)
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