# Mapserver mod * Repository: https://github.com/minetest-mapserver/mapserver_mod If the `mapserver-mod` is installed and configured you get more realtime-data from within your minetest-world: * Current players with their positions * Current time and max lag * Planes using the [Airutils library](https://github.com/APercy/airutils) by APercy, if installed You can use the `mapserver-mod` either passive or active: * *Passive* Makes some additional markers available (POI, Labels, etc) * *Active* Communicates with the mapserver and sends realtime data (players, lag, time) ## Installing and configuring the mapserver mod Download or clone from https://github.com/minetest-mapserver/mapserver_mod If you want to enable craftable mapobjects (poi, labels, trainblocks, etc) you can enable the setting in your `minetest.conf` (defaults to false) ``` mapserver.enable_crafting = true ``` The update interval of the players on the map can be changed with: ``` mapserver.send_interval = 1 ``` Default is `2`, means that the player, time and lag info get sent every 2 seconds. ## Passive mode You don't have to set up anything, passive mode is the default. There are some additional map objects you can use in this mode: * **POI** Point of interest * **Label** A street or city label * **Border** A border for cities or regions * **Train** To display train lines on the map, with stations and line-info ## Active mode The mod communicates via http with the mapserver. You need to configure the *url* and the *secretkey* in your `minetest.conf` * Install the mapserver mod in your minetest instance * Copy the `secretkey` from your `mapserver.json` (this is an autogenerated key) * Enable http for the `mapserver` mod in your `minetest.conf` * Configure your `minetest.conf` with the settings: `mapserver.url` and `mapserver.key` Example config: ``` secure.http_mods = mapserver mapserver.url = http://127.0.0.1:8080 mapserver.key = ZJoSpysiKGlYexof ``` ### Hiding players from the map If (for any reason) you want to hide players on the map, you can `/grant` them the following priv: ``` mapserver_hide_player ``` The player-position and data will not be sent to the mapserver