# Changelog ## Next * Train overlay decluttering * Updated builtin colors * Hide travelnets and missions by pattern "(P)" * Added benchmark * Minor speed improvements ## 3.0.0 * Javascript ES6 frontend * Param2 coloring * More player infos (RTT) * Search ability for LCD displays * City border support * Label support (street, city names, regions) * Various bugfixes ## 2.2.0 * Added ATM overlay * Added locator overlay * Add ability for bone-owner search * Separate mapserver_mod into own repository ## 2.1.1 * force tcp v4 for listener ## 2.1.0 * Added search bar * Shop info with stock * Colored POI's * Icons for POI's * Exported mapserver mod to own repository: https://github.com/thomasrudin/mapserver_mod ## 2.0.1 * Added *configversion* to `mapserver.json` * Added *defaultoverlays* to `mapserver.json` * Added trainline overlay * Added border overlay * Added simple js/css bundler (concat) * Fix mismatching timestamp issues ## 2.0.0 * Fixed websocket connect issue (origin check) * Fixed multiple layer issue * Fixed mapblock version support issue * *Breaking change:* Reworked `mapserver.json` layer config (now mapblock range, not blocks) * Reworked build pipeline * Optional crafting recipes for mapobjects ## 1.0.0 * Extended [configuration](config.md) * [Monitoring](prometheus.md) * [Mod](mod.md)-bridge * Player and game-stats display (player-count, lag) * More [mapobjects](mapobjects.md) * Fixed tile generation glitch * Tile-backend is now file-based (needs a complete re-rendering) * Postgres map backend ## 0.1.0 (2019-02-08) * Realtime tiles * Mapobjects * Sqlite backend ## 0.0.1 - 0.0.3 * Alpha releases