package tilerendererjob import ( "mapserver/app" "mapserver/settings" "time" "github.com/sirupsen/logrus" ) type InitialRenderEvent struct { Progress float64 `json:"progress"` } func initialRender(ctx *app.App) { logrus.Info("Starting initial rendering job") for true { start := time.Now() result, err := ctx.MapBlockAccessor.FindNextLegacyBlocks(ctx.Settings, ctx.Config.Layers, ctx.Config.RenderingFetchLimit) if err != nil { panic(err) } if len(result.List) == 0 && !result.HasMore { ctx.Settings.SetBool(settings.SETTING_INITIAL_RUN, false) ev := InitialRenderEvent{ Progress: 1, } ctx.WebEventbus.Emit("initial-render-progress", &ev) logrus.Info("initial rendering complete") return } tiles := renderMapblocks(ctx, result.List) t := time.Now() elapsed := t.Sub(start) ev := InitialRenderEvent{ Progress: result.Progress, } ctx.WebEventbus.Emit("initial-render-progress", &ev) fields := logrus.Fields{ "mapblocks": len(result.List), "tiles": tiles, "progress%": int(result.Progress * 100), "elapsed": elapsed, } logrus.WithFields(fields).Info("Initial rendering") //tile gc ctx.TileDB.GC() } }