var camera, scene, renderer; var geometry; init(); animate(); function getNodePos(x,y,z){ return x + (y * 16) + (z * 256); } var colormapping; var nodeCount = 0; var materialCache = {}; function getMaterial(nodeName){ var material = materialCache[nodeName]; if (!material) { var colorObj = colormapping[nodeName]; if (!colorObj){ return; } var color = new THREE.Color( colorObj.r/256, colorObj.g/256, colorObj.b/256 ); material = new THREE.MeshBasicMaterial( { color: color } ); materialCache[nodeName] = material; } return material; } function drawMapblock(posx,posy,posz){ return m.request("api/viewblock/"+posx+"/"+posy+"/"+posz) .then(function(mapblock){ if (!mapblock) return; for (var x=0; x<16; x++){ for (var y=0; y<16; y++){ for (var z=0; z<16; z++){ var i = getNodePos(x,y,z); var contentId = mapblock.contentid[i]; var nodeName = mapblock.blockmapping[contentId] var material = getMaterial(nodeName); if (material) { var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = (x*3) + (posx*3*16); mesh.position.y = (y*3) + (posy*3*16); mesh.position.z = (z*3) + (posz*3*16); scene.add( mesh ); nodeCount++; } } } } }); } function init() { camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 2, 2000 ); camera.position.z = 30; camera.position.y = 10; scene = new THREE.Scene(); geometry = new THREE.BoxGeometry( 3, 3, 3 ); m.request("api/colormapping") .then(function(_colormapping){ colormapping = _colormapping; var drawPromises = []; for (var x=-12; x<-10; x++){ for (var y=0; y<2; y++){ for (var z=-4; z<-2; z++){ drawPromises.push(drawMapblock(x,y,z)); } } } return Promise.all(drawPromises); }) .then(function(){ console.log("Node-count: " + nodeCount); }); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); controls = new THREE.TrackballControls( camera, renderer.domElement ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; controls.keys = [ 65, 83, 68 ]; controls.addEventListener( 'change', render ); render(); } function render(){ renderer.render( scene, camera ); } function animate() { requestAnimationFrame( animate ); controls.update(); }