26 lines
620 B
Go
26 lines
620 B
Go
package mapobject
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import (
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"mapserver/mapblockparser"
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"mapserver/mapobjectdb"
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)
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type LuaControllerBlock struct{}
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func (this *LuaControllerBlock) onMapObject(x, y, z int, block *mapblockparser.MapBlock) *mapobjectdb.MapObject {
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//md := block.Metadata.GetMetadata(x, y, z)
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nodename := block.GetNodeName(x, y, z)
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o := mapobjectdb.NewMapObject(block.Pos, x, y, z, "luacontroller")
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//o.Attributes["code"] = md["code"]
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//o.Attributes["lc_memory"] = md["lc_memory"]
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if nodename == "mesecons_luacontroller:luacontroller_burnt" {
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o.Attributes["burnt"] = "1"
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} else {
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o.Attributes["burnt"] = "0"
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}
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return o
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}
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