mapserver/mapobject/bones.go
2019-12-12 22:11:20 +01:00

35 lines
716 B
Go

package mapobject
import (
"mapserver/mapblockparser"
"mapserver/mapobjectdb"
"strconv"
)
type BonesBlock struct{}
func (this *BonesBlock) onMapObject(x, y, z int, block *mapblockparser.MapBlock) *mapobjectdb.MapObject {
md := block.Metadata.GetMetadata(x, y, z)
invMap := block.Metadata.GetInventoryMapAtPos(x, y, z)
mainInv := invMap["main"]
if mainInv == nil {
return nil
}
o := mapobjectdb.NewMapObject(block.Pos, x, y, z, "bones")
o.Attributes["time"] = md["time"]
o.Attributes["owner"] = md["owner"]
o.Attributes["info"] = md["infotext"]
itemCount := 0
for _, item := range mainInv.Items {
itemCount += item.Count
}
o.Attributes["item_count"] = strconv.Itoa(itemCount)
return o
}