mapserver/web/skins.go
Kenneth Watson 7e8dcdc77b
Add support for player skins via SkinsDB (#284)
* Add support for player skins via SkinsDB

* Fix jshint complaints
2022-12-16 08:07:47 +01:00

47 lines
1.0 KiB
Go

package web
import (
"errors"
"net/http"
"os"
"strings"
)
func (api *Api) GetSkin(resp http.ResponseWriter, req *http.Request) {
filename := strings.TrimPrefix(req.URL.Path, "/api/skins/")
// there should be no remaining path elements - abort if there are any - prevent escaping into FS
if strings.Contains(filename, "/") {
resp.WriteHeader(http.StatusNotFound)
return
}
// we should only be serving PNG images
if !strings.HasSuffix(filename, ".png") {
resp.WriteHeader(http.StatusNotFound)
return
}
filePath := api.Context.Config.Skins.SkinsPath + "/" + filename
content, err := os.ReadFile(filePath)
// make file not found more sensible
if errors.Is(err, os.ErrNotExist) {
resp.WriteHeader(http.StatusNotFound)
return
} else if err != nil {
resp.WriteHeader(http.StatusInternalServerError)
return
}
// return the file content when available
if content != nil {
resp.Write(content)
resp.Header().Add("content-type", "image/png")
return
}
// fallback
resp.WriteHeader(http.StatusNotFound)
resp.Write([]byte(filename))
}