mapserver/colormapping/colormapping_test.go
2019-07-31 11:47:19 +02:00

39 lines
624 B
Go

package colormapping
import (
"testing"
)
func TestNewMapping(t *testing.T) {
m := NewColorMapping()
_, err := m.LoadVFSColors(false, "/colors/vanessa.txt")
if err != nil {
t.Fatal(err)
}
_, err = m.LoadVFSColors(false, "/colors/scifi_nodes.txt")
if err != nil {
t.Fatal(err)
}
c := m.GetColor("scifi_nodes:blacktile2", 0)
if c == nil {
panic("no color")
}
c = m.GetColor("default:river_water_flowing", 0)
if c == nil {
panic("no color")
}
c = m.GetColor("unifiedbricks:brickblock_multicolor_dark", 100)
if c == nil {
panic("no color")
}
//if c.A != 128 {
// panic("wrong alpha")
//}
}