65 lines
1.4 KiB
Markdown
65 lines
1.4 KiB
Markdown
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---
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title: Creating Textures
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layout: default
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root: ../
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---
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<div class="notice">
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<h2>Heavily a Work In Progress</h2>
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This chapter is still being written.
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</div>
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## Introduction
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In this chapter we will learn how to create and optimise textures for
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Minetest. We will use techniques relevant for pixel art.
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* Resources
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* Editors
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* Common Mistakes
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* OptiPNG (todo)
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## Resources
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* [16×16 Pixel Art Tutorial](http://www.photonstorm.com/art/tutorials-art/16x16-pixel-art-tutorial)
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## Editors
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### MS Paint
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You need to be aware that MS Paint does not support transparency.
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This won't matter if you're making textures for the side of nodes,
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but generally you need transparency for craft items, etc.
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### GIMP
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GIMP is commonly used in the Minetest community. It has quite a high
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learning curve as lots of its features are hidden away.
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#### Use the pencil tool to edit individual pixels
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<figure>
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<img src="{{ page.root }}/static/pixel_art_gimp_pencil.png" alt="Pencil in GIMP">
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<figcaption>
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Pencil in GIMP
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</figcaption>
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</figure>
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#### Set the rubber to hard edge
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<figure>
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<img src="{{ page.root }}/static/pixel_art_gimp_rubber.png" alt="Rubber in GIMP">
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<figcaption>
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Rubber in GIMP
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</figcaption>
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</figure>
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## Common Mistakes
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### Blurred textures through incorrect tools
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For the most part, you want to manipulate pixels on an individual basis.
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The tool for this in most editors is the pencil tool.
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