157 lines
4.7 KiB
Markdown
157 lines
4.7 KiB
Markdown
|
---
|
||
|
title: Common Mistakes
|
||
|
layout: default
|
||
|
root: ../../
|
||
|
---
|
||
|
|
||
|
## Introduction
|
||
|
|
||
|
This chapter will detail common mistakes that are made, and how to avoid them.
|
||
|
|
||
|
* [Never Store ObjectRefs (ie: players or entities)](#never-store-objectrefs-ie-players-or-entities)
|
||
|
* [Don't Trust Formspec Submissions](#dont-trust-formspec-submissions)
|
||
|
* [Set ItemStacks After Changing Them](#set-itemstacks-after-changing-them)
|
||
|
|
||
|
## Never Store ObjectRefs (ie: players or entities)
|
||
|
|
||
|
If the Object a ObjectRef represents is deleted - for example, the player goes
|
||
|
offline or the entity is unloaded - then calling any methods will result in a crash.
|
||
|
|
||
|
Don't do this:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
minetest.register_on_joinplayer(function(player)
|
||
|
local function func()
|
||
|
local pos = player:get_pos() -- BAD!
|
||
|
-- `player` is stored in the scope then accessed later.
|
||
|
-- If the player leaves in that second, the server *will* crash.
|
||
|
end
|
||
|
|
||
|
minetest.after(1, func)
|
||
|
|
||
|
foobar[player:get_player_name()] = player
|
||
|
-- RISKY
|
||
|
-- It's recommended to just not do this
|
||
|
-- use minetest.get_connected_players() and minetest.get_player_by_name() instead.
|
||
|
end)
|
||
|
{% endhighlight %}
|
||
|
|
||
|
instead, do this:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
minetest.register_on_joinplayer(function(player)
|
||
|
local function func(name)
|
||
|
-- Attempt to get the ref again
|
||
|
local player = minetest.get_player_by_name(name)
|
||
|
|
||
|
-- Check that the player is still online
|
||
|
if player then
|
||
|
-- Yay! This is fine
|
||
|
local pos = player:get_pos()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Pass the name into the function
|
||
|
minetest.after(1, func, player:get_player_name())
|
||
|
end)
|
||
|
{% endhighlight %}
|
||
|
|
||
|
## Don't Trust Formspec Submissions
|
||
|
|
||
|
Malicious clients can submit formspecs whenever they like with whatever content
|
||
|
they like.
|
||
|
|
||
|
The following code has a vulnerability where any player can give
|
||
|
themself moderator privileges:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
local function show_formspec(name)
|
||
|
if not minetest.check_player_privs(name, { privs = true }) then
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
minetest.show_formspec(name, "modman:modman", [[
|
||
|
size[3,2]
|
||
|
field[0,0;3,1;target;Name;]
|
||
|
button_exit[0,1;3,1;sub;Promote]
|
||
|
]])
|
||
|
return true
|
||
|
})
|
||
|
|
||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
|
-- BAD! Missing privilege check here!
|
||
|
|
||
|
local privs = minetest.get_player_privs(fields.target)
|
||
|
privs.kick = true
|
||
|
privs.ban = true
|
||
|
minetest.set_player_privs(fields.target, privs)
|
||
|
return true
|
||
|
end)
|
||
|
{% endhighlight %}
|
||
|
|
||
|
Instead, do this:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
|
if not minetest.check_player_privs(name, { privs = true }) then
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
-- code
|
||
|
end)
|
||
|
{% endhighlight %}
|
||
|
|
||
|
## Set ItemStacks After Changing Them
|
||
|
|
||
|
Unlike most of the rest of the API, stacks work on a copy of the data rather than
|
||
|
the stack in the inventory. This means that modifying a stacks won't actually that
|
||
|
stack in the inventory.
|
||
|
|
||
|
Don't do this:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
local inv = player:get_inventory()
|
||
|
local stack = inv:get_stack("main", 1)
|
||
|
stack:get_meta():set_string("description", "Partially eaten")
|
||
|
-- BAD! Modification will be lost
|
||
|
{% endhighlight %}
|
||
|
|
||
|
Do this:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
local inv = player:get_inventory()
|
||
|
local stack = inv:get_stack("main", 1)
|
||
|
stack:get_meta():set_string("description", "Partially eaten")
|
||
|
inv:set_stack("main", 1, stack)
|
||
|
-- Correct! Item stack is set
|
||
|
{% endhighlight %}
|
||
|
|
||
|
The behaviour of callbacks is slightly more complicated. Modifying an itemstack you
|
||
|
are given will change it for the caller too, and any subsequent callbacks. However
|
||
|
it will only be saved in the engine if the callback caller sets it.
|
||
|
|
||
|
Avoid this:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||
|
itemstack:get_meta():set_string("description", "Partially eaten")
|
||
|
-- Almost correct! Data will be lost if another callback cancels the behaviour
|
||
|
end)
|
||
|
{% endhighlight %}
|
||
|
|
||
|
If no callbacks cancel, then the stack will be set and the description will be updated.
|
||
|
If a callback cancels then the update may be lost. It's better to do this instead:
|
||
|
|
||
|
{% highlight lua %}
|
||
|
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||
|
itemstack:get_meta():set_string("description", "Partially eaten")
|
||
|
user:get_inventory():set_stack("main", user:get_wield_index(), itemstack)
|
||
|
-- Correct, description will always be set!
|
||
|
end)
|
||
|
{% endhighlight %}
|
||
|
|
||
|
If the callbacks cancel or the callback runner doesn't set the stack,
|
||
|
then our update will still be set.
|
||
|
If the callbacks or the callback runner does set the stack, then our
|
||
|
set_stack doesn't matter
|