minetest_modding_book/_it/players/privileges.md

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---
title: Privileges
layout: default
root: ../..
idx: 4.1
description: Registering privs.
redirect_from: /en/chapters/privileges.html
---
## Introduction <!-- omit in toc -->
Privileges, often called privs for short, give players the ability to perform
certain actions. Server owners can grant and revoke privileges to control
which abilities each player has.
- [When to use Privileges](#when-to-use-privileges)
- [Declaring Privileges](#declaring-privileges)
- [Checking for Privileges](#checking-for-privileges)
- [Getting and Setting Privileges](#getting-and-setting-privileges)
- [Adding Privileges to basic_privs](#adding-privileges-to-basicprivs)
## When to use Privileges
A privilege should give a player the ability to do something.
Privileges are **not** for indicating class or status.
**Good Privileges:**
* interact
* shout
* noclip
* fly
* kick
* ban
* vote
* worldedit
* area_admin - admin functions of one mod is ok
**Bad Privileges:**
* moderator
* admin
* elf
* dwarf
## Declaring Privileges
Use `register_privilege` to declare a new privilege:
```lua
minetest.register_privilege("vote", {
description = "Can vote on issues",
give_to_singleplayer = true
})
```
`give_to_singleplayer` defaults to true when not specified, so it isn't
actually needed in the above definition.
## Checking for Privileges
To quickly check whether a player has all the required privileges:
```lua
local has, missing = minetest.check_player_privs(player_or_name, {
interact = true,
vote = true })
```
In this example, `has` is true if the player has all the privileges needed.
If `has` is false, then `missing` will contain a key-value table
of the missing privileges.
```lua
local has, missing = minetest.check_player_privs(name, {
interact = true,
vote = true })
if has then
print("Player has all privs!")
else
print("Player is missing privs: " .. dump(missing))
end
```
If you don't need to check the missing privileges, you can put
`check_player_privs` directly into the if statement.
```lua
if not minetest.check_player_privs(name, { interact=true }) then
return false, "You need interact for this!"
end
```
## Getting and Setting Privileges
Player privileges can be accessed or modified regardless of the player
being online.
```lua
local privs = minetest.get_player_privs(name)
print(dump(privs))
privs.vote = true
minetest.set_player_privs(name, privs)
```
Privileges are always specified as a key-value table with the key being
the privilege name and the value being a boolean.
```lua
{
fly = true,
interact = true,
shout = true
}
```
## Adding Privileges to basic_privs
Players with the `basic_privs` privilege are able to grant and revoke a limited
set of privileges. It's common to give this privilege to moderators so that
they can grant and revoke `interact` and `shout`, but can't grant themselves or other
players privileges with greater potential for abuse such as `give` and `server`.
To add a privilege to `basic_privs`, and adjust which privileges your moderators can
grant and revoke from other players, you must change the `basic_privs` setting.
By default, `basic_privs` has the following value:
basic_privs = interact, shout
To add `vote`, update this to:
basic_privs = interact, shout, vote
This will allow players with `basic_privs` to grant and revoke the `vote` privilege.