Wrap code
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@ -55,8 +55,8 @@ To find out if a mod name is available, try searching for it on
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[content.minetest.net](https://content.minetest.net).
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mymod
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├── init.lua (required) - The main scripting code file. Runs when the game loads.
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├── mod.conf (recommended) - Mod metadata file. Contains description and dependencies.
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├── init.lua (required) - Runs when the game loads.
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├── mod.conf (recommended) - Contains description and dependencies.
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├── textures (optional)
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│ └── ... any textures or images
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├── sounds (optional)
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@ -110,7 +110,7 @@ and moved together. They are useful if you want to supply multiple mods to
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a player but don't want to make them download each one individually.
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modpack1
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├── modpack.lua (required) - signals that this is a mod pack, content does not matter
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├── modpack.lua (required) - signals that this is a mod pack
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├── mod1
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│ └── ... mod files
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└── mymod (optional)
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@ -262,7 +262,7 @@ which show it is a string.
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This is sloppy coding, and Minetest will in fact warn about this:
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[WARNING] Assigment to undeclared global 'foo' inside function at init.lua:2
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Assignment to undeclared global 'foo' inside function at init.lua:2
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To correct this, use "local":
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@ -127,7 +127,8 @@ Detached inventories need to be created before then can be retrieved -
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this will be covered latter.
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```lua
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local inv = minetest.get_inventory({ type="detached", name="inventory_name" })
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local inv = minetest.get_inventory({
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type="detached", name="inventory_name" })
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```
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The location of an inventory reference can be found like so:
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@ -185,7 +186,8 @@ To add items to a list named `"main"`, whilst respecting any maximum stack sizes
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local stack = ItemStack("default:stone 99")
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local leftover = inv:add_item("main", stack)
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if leftover:get_count() > 0 then
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print("Inventory is full! " .. leftover:get_count() .. " items weren't added")
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print("Inventory is full! " ..
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leftover:get_count() .. " items weren't added")
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end
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```
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@ -253,7 +253,11 @@ where the ingredients are placed, just that they're there.
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minetest.register_craft({
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type = "shapeless",
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output = "mymod:diamond 3",
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recipe = {"mymod:diamond_fragments", "mymod:diamond_fragments", "mymod:diamond_fragments"}
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recipe = {
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"mymod:diamond_fragments",
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"mymod:diamond_fragments",
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"mymod:diamond_fragments",
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},
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})
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```
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@ -359,7 +363,11 @@ minetest.register_tool("mymod:tool", {
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full_punch_interval = 1.5,
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max_drop_level = 1,
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groupcaps = {
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crumbly = { maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80} },
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crumbly = {
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maxlevel = 2,
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uses = 20,
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times = { [1]=1.60, [2]=1.20, [3]=0.80 }
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},
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},
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damage_groups = {fleshy=2},
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},
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@ -29,7 +29,7 @@ write an ABM.
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```lua
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minetest.register_node("aliens:grass", {
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description = "Alien Grass",
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light_source = 3, -- The node radiates light. Values can be from 1 to 15
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light_source = 3, -- The node radiates light. Min 0, max 14
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tiles = {"aliens_grass.png"},
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groups = {choppy=1},
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on_use = minetest.item_eat(20)
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@ -40,8 +40,10 @@ minetest.register_abm({
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neighbors = {"default:water_source", "default:water_flowing"},
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interval = 10.0, -- Run every 10 seconds
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chance = 50, -- Select every 1 in 50 nodes
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "aliens:grass"})
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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local pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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minetest.set_node(pos, {name = "aliens:grass"})
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end
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})
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```
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@ -38,14 +38,6 @@ will be generated up to the map generation limit (`mapgen_limit`) which is set
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at its maximum value, 31000, by default. Existing MapBlocks can however be
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loaded from the world database outside of the generation limit.
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<!--Multiple MapBlocks are generated at a time in groups called *MapChunks*. Each
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MapChunk is by default 5x5x5<sup>1</sup> MapBlocks, which is 80x80x80 nodes.
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The size of a MapChunk can change using the chunk_size setting but will always
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be a cube. -->
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## Reading
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### Reading Nodes
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@ -97,7 +89,8 @@ nearby. You should then use a function which can find multiple nodes in area:
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```lua
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local pos1 = vector.subtract(pos, { x = 5, y = 5, z = 5 })
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local pos2 = vector.add(pos, { x = 5, y = 5, z = 5 })
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local pos_list = minetest.find_nodes_in_area(pos1, pos2, { "default:mese" })
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local pos_list =
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minetest.find_nodes_in_area(pos1, pos2, { "default:mese" })
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local grow_speed = 1 + #pos_list
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```
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@ -108,7 +101,8 @@ unfortunately, need to manually check the range ourselves.
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```lua
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local pos1 = vector.subtract(pos, { x = 5, y = 5, z = 5 })
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local pos2 = vector.add(pos, { x = 5, y = 5, z = 5 })
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local pos_list = minetest.find_nodes_in_area(pos1, pos2, { "default:mese" })
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local pos_list =
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minetest.find_nodes_in_area(pos1, pos2, { "default:mese" })
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local grow_speed = 1
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for i=1, #pos_list do
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local delta = vector.subtract(pos_list[i], pos)
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@ -187,7 +181,8 @@ Minetest will call `emerge_callback` whenever it loads a block, with some
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progress information.
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```lua
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local function emerge_callback(pos, action, num_calls_remaining, context)
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local function emerge_callback(pos, action,
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num_calls_remaining, context)
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-- On first call, record number of blocks
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if not context.total_blocks then
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context.total_blocks = num_calls_remaining + 1
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@ -202,8 +197,9 @@ local function emerge_callback(pos, action, num_calls_remaining, context)
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minetest.chat_send_all("Finished loading blocks!")
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end
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local perc = 100 * context.loaded_blocks / context.total_blocks
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minetest.chat_send_all(string.format("Loading blocks %d/%d (%.2f%%)",
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local msg = string.format("Loading blocks %d/%d (%.2f%%)",
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context.loaded_blocks, context.total_blocks, perc)
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minetest.chat_send_all(msg)
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end
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end
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```
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@ -133,9 +133,10 @@ A complete list can be found in [lua_api.txt]({{ page.root }}/lua_api.html#regis
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```lua
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function MyEntity:on_step(dtime)
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local pos = self.object:get_pos()
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local pos_down = vector.subtract(pos, vector.new(0, 1, 0))
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local delta
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if minetest.get_node(vector.subtract(pos, vector.new(0, 1, 0))).name == "air" then
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if minetest.get_node(pos_down).name == "air" then
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delta = vector.new(0, -1, 0)
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elseif minetest.get_node(pos).name == "air" then
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delta = vector.new(0, 0, 1)
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@ -170,9 +170,11 @@ can be painful for the user to set up.
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```lua
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local backend
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if use_database then
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backend = dofile(minetest.get_modpath("mymod") .. "/backend_sqlite.lua")
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backend =
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dofile(minetest.get_modpath("mymod") .. "/backend_sqlite.lua")
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else
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backend = dofile(minetest.get_modpath("mymod") .. "/backend_storage.lua")
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backend =
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dofile(minetest.get_modpath("mymod") .. "/backend_storage.lua")
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end
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backend.get_foo("a")
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@ -170,7 +170,8 @@ minetest.register_on_chat_message(function(name, message)
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elseif minetest.check_player_privs(name, { shout = true }) then
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print(name .. " said " .. message)
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else
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print(name .. " tried to say " .. message .. " but doesn't have shout")
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print(name .. " tried to say " .. message ..
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" but doesn't have shout")
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end
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return false
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@ -150,7 +150,8 @@ ChatCmdBuilder.new("admin", function(cmd)
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local player = minetest.get_player_by_name(target)
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if player then
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player:setpos(pos)
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return true, "Moved " .. target .. " to " .. minetest.pos_to_string(pos)
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return true, "Moved " .. target .. " to " ..
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minetest.pos_to_string(pos)
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else
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return false, "Unable to find " .. target
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end
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@ -147,7 +147,8 @@ minetest.register_chatcommand("formspec", {
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})
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-- Register callback
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player,
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formname, fields)
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if formname ~= "mymod:form" then
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-- Formname is not mymod:form,
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-- exit callback.
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@ -155,10 +156,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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-- Send message to player.
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minetest.chat_send_player(player:get_player_name(), "You said: " .. fields.name .. "!")
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minetest.chat_send_player(player:get_player_name(),
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"You said: " .. fields.name .. "!")
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-- Return true to stop other minetest.register_on_player_receive_fields
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-- from receiving this submission.
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-- Return true to stop other callbacks from
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-- receiving this submission.
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return true
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end)
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```
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@ -213,7 +215,8 @@ local land_formspec_context = {}
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minetest.register_chatcommand("land", {
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func = function(name, param)
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if param == "" then
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minetest.chat_send_player(name, "Incorrect parameters - supply a land ID")
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minetest.chat_send_player(name,
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"Incorrect parameters - supply a land ID")
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return
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end
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@ -233,7 +236,8 @@ minetest.register_chatcommand("land", {
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--
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-- Step 2) retrieve context when player submits the form
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--
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player,
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formname, fields)
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if formname ~= "mylandowner:edit" then
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return false
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end
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@ -128,9 +128,9 @@ player:hud_add({
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})
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-- Get the dig and place count from storage, or default to 0
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local digs = tonumber(player:get_attribute("scoreboard:digs") or 0)
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local digs = tonumber(player:get_attribute("score:digs") or 0)
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local digs_text = "Digs: " .. digs
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local places = tonumber(player:get_attribute("scoreboard:digs") or 0)
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local places = tonumber(player:get_attribute("score:digs") or 0)
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local places_text = "Places: " .. places
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player:hud_add({
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@ -172,7 +172,7 @@ player:hud_add({
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hud_elem_type = "image",
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position = {x = 1, y = 0.5},
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offset = {x = -220, y = 0},
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text = "scoreboard_background.png",
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text = "score_background.png",
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scale = { x = 1, y = 1},
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alignment = { x = 1, y = 0 },
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})
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@ -200,13 +200,13 @@ For example, `x=-100` is 100% of the width.
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Let's make the progress bar for our score panel as an example of scale:
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```lua
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local percent = tonumber(player:get_attribute("scoreboard:score") or 0.2)
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local percent = tonumber(player:get_attribute("score:score") or 0.2)
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player:hud_add({
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hud_elem_type = "image",
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position = {x = 1, y = 0.5},
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offset = {x = -215, y = 23},
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text = "scoreboard_bar_empty.png",
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text = "score_bar_empty.png",
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scale = { x = 1, y = 1},
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alignment = { x = 1, y = 0 },
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})
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@ -215,7 +215,7 @@ player:hud_add({
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hud_elem_type = "image",
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position = {x = 1, y = 0.5},
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offset = {x = -215, y = 23},
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text = "scoreboard_bar_full.png",
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text = "score_bar_full.png",
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scale = { x = percent, y = 1},
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alignment = { x = 1, y = 0 },
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})
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@ -255,18 +255,18 @@ local idx = player:hud_add({
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## Storing IDs
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```lua
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scoreboard = {}
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score = {}
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local saved_huds = {}
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function scoreboard.update_hud(player)
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function score.update_hud(player)
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local player_name = player:get_player_name()
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local digs = tonumber(player:get_attribute("scoreboard:digs") or 0)
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local digs = tonumber(player:get_attribute("score:digs") or 0)
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local digs_text = "Digs: " .. digs
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local places = tonumber(player:get_attribute("scoreboard:digs") or 0)
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local places = tonumber(player:get_attribute("score:digs") or 0)
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local places_text = "Places: " .. places
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local percent = tonumber(player:get_attribute("scoreboard:score") or 0.2)
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local percent = tonumber(player:get_attribute("score:score") or 0.2)
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local ids = saved_huds[player_name]
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if ids then
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@ -282,7 +282,7 @@ function scoreboard.update_hud(player)
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end
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end
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minetest.register_on_joinplayer(scoreboard.update_hud)
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minetest.register_on_joinplayer(score.update_hud)
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minetest.register_on_leaveplayer(function(player)
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saved_huds[player:get_player_name()] = nil
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@ -89,7 +89,8 @@ sfinv.register_page("myadmin:myadmin", {
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if not is_first then
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formspec[#formspec + 1] = ","
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end
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formspec[#formspec + 1] = minetest.formspec_escape(player_name)
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formspec[#formspec + 1] =
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minetest.formspec_escape(player_name)
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is_first = false
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end
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formspec[#formspec + 1] = "]"
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@ -98,7 +99,8 @@ sfinv.register_page("myadmin:myadmin", {
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formspec[#formspec + 1] = "button[0.1,3.3;2,1;kick;Kick]"
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formspec[#formspec + 1] = "button[2.1,3.3;2,1;ban;Kick + Ban]"
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-- Wrap the formspec in sfinv's layout (ie: adds the tabs and background)
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-- Wrap the formspec in sfinv's layout
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-- (ie: adds the tabs and background)
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return sfinv.make_formspec(player, context,
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table.concat(formspec, ""), false)
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end,
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@ -145,7 +147,8 @@ on_player_receive_fields = function(self, player, context, fields)
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-- Kick button was pressed
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elseif fields.kick then
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local player_name = context.myadmin_players[context.myadmin_selected_idx]
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local player_name =
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context.myadmin_players[context.myadmin_selected_idx]
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if player_name then
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minetest.chat_send_player(player:get_player_name(),
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"Kicked " .. player_name)
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@ -154,7 +157,8 @@ on_player_receive_fields = function(self, player, context, fields)
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-- Ban button was pressed
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elseif fields.ban then
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local player_name = context.myadmin_players[context.myadmin_selected_idx]
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local player_name =
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context.myadmin_players[context.myadmin_selected_idx]
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if player_name then
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minetest.chat_send_player(player:get_player_name(),
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"Banned " .. player_name)
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@ -202,7 +206,8 @@ local function on_grant_revoke(grantee, granter, priv)
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end
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end
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-- Check that the function exists, in order to support older Minetest versions
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-- Check that the function exists,
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-- in order to support older Minetest versions
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if minetest.register_on_priv_grant then
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minetest.register_on_priv_grant(on_grant_revoke)
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minetest.register_on_priv_revoke(on_grant_revoke)
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@ -104,7 +104,8 @@ acceptable.
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```lua
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-- Controller
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function land.handle_create_submit(name, area_name)
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-- process stuff (ie: check for overlaps, check quotas, check permissions)
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-- process stuff
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-- (ie: check for overlaps, check quotas, check permissions)
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land.create(name, area_name)
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end
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@ -138,8 +139,10 @@ minetest.register_chatcommand("/land", {
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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land.handle_create_submit(player:get_player_name(), fields.area_name)
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minetest.register_on_player_receive_fields(function(player,
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formname, fields)
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land.handle_create_submit(player:get_player_name(),
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fields.area_name)
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end)
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```
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@ -235,7 +238,8 @@ Then the other code registers its interest:
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-- awards
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mobs.register_on_death(function(mob, reason)
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if reason.type == "punch" and reason.object and reason.object:is_player() then
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if reason.type == "punch" and reason.object and
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reason.object:is_player() then
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awards.notify_mob_kill(reason.object, mob.name)
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end
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end)
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@ -34,7 +34,8 @@ minetest.register_on_joinplayer(function(player)
|
||||
foobar[player:get_player_name()] = player
|
||||
-- RISKY
|
||||
-- It's recommended to just not do this
|
||||
-- use minetest.get_connected_players() and minetest.get_player_by_name() instead.
|
||||
-- use minetest.get_connected_players() and
|
||||
-- minetest.get_player_by_name() instead.
|
||||
end)
|
||||
```
|
||||
|
||||
@ -80,7 +81,8 @@ local function show_formspec(name)
|
||||
return true
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
minetest.register_on_player_receive_fields(function(player,
|
||||
formname, fields)
|
||||
-- BAD! Missing privilege check here!
|
||||
|
||||
local privs = minetest.get_player_privs(fields.target)
|
||||
@ -94,7 +96,8 @@ end)
|
||||
Instead, do this:
|
||||
|
||||
```lua
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
minetest.register_on_player_receive_fields(function(player,
|
||||
formname, fields)
|
||||
if not minetest.check_player_privs(name, { privs = true }) then
|
||||
return false
|
||||
end
|
||||
@ -136,9 +139,11 @@ it will only be saved in the engine if the callback caller sets it.
|
||||
Avoid this:
|
||||
|
||||
```lua
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item,
|
||||
itemstack, user, pointed_thing)
|
||||
itemstack:get_meta():set_string("description", "Partially eaten")
|
||||
-- Almost correct! Data will be lost if another callback cancels the behaviour
|
||||
-- Almost correct! Data will be lost if another
|
||||
-- callback cancels the behaviour
|
||||
end)
|
||||
```
|
||||
|
||||
@ -146,9 +151,11 @@ If no callbacks cancel, then the stack will be set and the description will be u
|
||||
If a callback cancels, then the update may be lost. It's better to do this instead:
|
||||
|
||||
```lua
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item,
|
||||
itemstack, user, pointed_thing)
|
||||
itemstack:get_meta():set_string("description", "Partially eaten")
|
||||
user:get_inventory():set_stack("main", user:get_wield_index(), itemstack)
|
||||
user:get_inventory():set_stack("main", user:get_wield_index(),
|
||||
itemstack)
|
||||
-- Correct, description will always be set!
|
||||
end)
|
||||
```
|
||||
|
@ -44,32 +44,6 @@ You license your code under LGPL 2.1 and your art under CC-BY-SA. This means:
|
||||
* If someone modifies your mod, they must give their version the same license.
|
||||
* Your copyright notice must be kept.
|
||||
|
||||
Add this copyright notice to your README.txt, or as a new file called LICENSE.txt:
|
||||
|
||||
License for Code
|
||||
----------------
|
||||
|
||||
Copyright (C) 2010-2013 Your Name <emailaddress>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License for Textures, Models and Sounds
|
||||
---------------------------------------
|
||||
|
||||
CC-BY-SA 3.0 UNPORTED. Created by Your Name
|
||||
|
||||
### WTFPL or CC0
|
||||
|
||||
These licenses allows anyone to do what they want with your mod.
|
||||
@ -85,29 +59,6 @@ This is a common license for mod code. The only restriction it places on users
|
||||
of your mod is that they must include the same copyright notice and license
|
||||
in any copies of the mod or of substantial parts of the mod.
|
||||
|
||||
To use this license, include the following in your readme or license file:
|
||||
|
||||
Copyright (c) <year> <your name> <emailaddress>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
|
||||
## Packaging
|
||||
|
||||
There are some files that we recommend you include in your mod
|
||||
@ -133,7 +84,7 @@ It should be short because it will be displayed in the content installer.
|
||||
|
||||
Good example:
|
||||
|
||||
Adds soup, cakes, bakes and juices. The food mod which supports the most ingredients.
|
||||
Adds soup, cakes, bakes and juices
|
||||
|
||||
Don't do this:
|
||||
|
||||
|
@ -41,7 +41,8 @@ Any users can submit almost any formspec with any values at any time.
|
||||
Here's some real code found in a mod:
|
||||
|
||||
```lua
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
minetest.register_on_player_receive_fields(function(player,
|
||||
formname, fields)
|
||||
-- Todo: fix security issue here
|
||||
local name = player:get_player_name()
|
||||
if formname ~= "mymod:fs" then
|
||||
@ -49,9 +50,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
|
||||
for key, field in pairs(fields) do
|
||||
local x,y,z = string.match(key, "goto_([%d-]+)_([%d-]+)_([%d-]+)")
|
||||
local x,y,z = string.match(key,
|
||||
"goto_([%d-]+)_([%d-]+)_([%d-]+)")
|
||||
if x and y and z then
|
||||
player:setpos({ x=tonumber(x), y=tonumber(y), z=tonumber(z) })
|
||||
player:set_pos({ x=tonumber(x), y=tonumber(y),
|
||||
z=tonumber(z) })
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -144,7 +144,8 @@ describe("list_areas", function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- The above two tests are actually pointless, as this one tests both things
|
||||
-- The above two tests are actually pointless,
|
||||
-- as this one tests both things
|
||||
it("returns correct thing", function()
|
||||
chat_send_all_calls = {} -- reset table
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user