SFINV: Improve chapter
This commit is contained in:
parent
7a34ea5b31
commit
161fbeaafe
@ -15,32 +15,17 @@ an API that allows you to add and otherwise manage the pages shown.
|
||||
Whilst SFINV by default shows pages as tabs, pages are called "pages" as
|
||||
it's entirely possible that a mod or game decides to show them in
|
||||
some other format instead.
|
||||
For example, multiple pages could be shown on one view.
|
||||
|
||||
* [Registering a Page](#registering-a-page)
|
||||
* [A more complex example](#a-more-complex-example)
|
||||
* [Receiving events](#receiving-events)
|
||||
* [Conditionally showing to players](#conditionally-showing-to-players)
|
||||
* [on_enter and on_leave callbacks](#on_enter-and-on_leave-callbacks)
|
||||
|
||||
## Registering a Page
|
||||
|
||||
So, to register a page you need to call the aptly named `sfinv.register_page`
|
||||
function with the page's name, and its definition. Here is a minimal example:
|
||||
|
||||
```lua
|
||||
sfinv.register_page("mymod:hello", {
|
||||
title = "Hello!",
|
||||
get = function(self, player, context)
|
||||
-- TODO: implement this
|
||||
end
|
||||
})
|
||||
```
|
||||
|
||||
You can also override an existing page using `sfinv.override_page`.
|
||||
|
||||
If you ran the above code and clicked the page's tab, it would probably crash
|
||||
as sfinv is expecting a response from the `get` method. So let's add a response
|
||||
to fix that:
|
||||
SFINV provides the aptly named `sfinv.register_page` function to create pages.
|
||||
Simply call the function with the page's name, and its definition:
|
||||
|
||||
```lua
|
||||
sfinv.register_page("mymod:hello", {
|
||||
@ -52,19 +37,10 @@ sfinv.register_page("mymod:hello", {
|
||||
})
|
||||
```
|
||||
|
||||
The `make_formspec` function surrounds your formspec with sfinv's formspec code.
|
||||
The fourth parameter, currently set as `true`, determines whether or not the
|
||||
The `make_formspec` function surrounds your formspec with SFINV's formspec code.
|
||||
The fourth parameter, currently set as `true`, determines whether the
|
||||
player's inventory is shown.
|
||||
|
||||
<figure>
|
||||
<img src="{{ page.root }}//static/sfinv_hello_world.png" alt="Furnace Inventory">
|
||||
<figcaption>
|
||||
Your first sfinv page! Not exactly very exciting, though.
|
||||
</figcaption>
|
||||
</figure>
|
||||
|
||||
### A more complex example
|
||||
|
||||
Let's make things more exciting. Here is the code for the formspec generation
|
||||
part of a player admin tab. This tab will allow admins to kick or ban players by
|
||||
selecting them in a list and clicking a button.
|
||||
@ -185,7 +161,7 @@ is_in_nav = function(self, player, context)
|
||||
end,
|
||||
```
|
||||
|
||||
If you only need to check one priv or want to perform an and, you should use
|
||||
If you only need to check one priv or want to perform an 'and', you should use
|
||||
`minetest.check_player_privs()` instead of `get_player_privs`.
|
||||
|
||||
Note that the `is_in_nav` is only called when the player's inventory formspec is
|
||||
@ -198,33 +174,41 @@ we need to do that whenever kick or ban is granted or revoked to a player:
|
||||
|
||||
```lua
|
||||
local function on_grant_revoke(grantee, granter, priv)
|
||||
if priv == "kick" or priv == "ban" then
|
||||
local player = minetest.get_player_by_name(grantee)
|
||||
if player then
|
||||
sfinv.set_player_inventory_formspec(player)
|
||||
end
|
||||
if priv ~= "kick" and priv ~= "ban" then
|
||||
return
|
||||
end
|
||||
|
||||
local player = minetest.get_player_by_name(grantee)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local context = sfinv.get_or_create_context(player)
|
||||
if context.page ~= "myadmin:myadmin" then
|
||||
return
|
||||
end
|
||||
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
end
|
||||
|
||||
-- Check that the function exists,
|
||||
-- in order to support older Minetest versions
|
||||
if minetest.register_on_priv_grant then
|
||||
minetest.register_on_priv_grant(on_grant_revoke)
|
||||
minetest.register_on_priv_revoke(on_grant_revoke)
|
||||
end
|
||||
minetest.register_on_priv_grant(on_grant_revoke)
|
||||
minetest.register_on_priv_revoke(on_grant_revoke)
|
||||
```
|
||||
|
||||
## on_enter and on_leave callbacks
|
||||
|
||||
You can run code when a player enters (your tab becomes selected) or
|
||||
leaves (another tab is about to be selected) your tab.
|
||||
A player *enters* a tab when the tab is selected, and *leaves* a
|
||||
tab when another tab is about to be selected.
|
||||
It's possible for multiple pages to be selected if a custom theme is
|
||||
used.
|
||||
|
||||
Please note that you can't cancel these, as it would be a bad user experience
|
||||
if you could.
|
||||
Note that these events may not be triggered by the player.
|
||||
The player may not even have the formspec open at that time.
|
||||
For example, on_enter is called for the home page when a player
|
||||
joins the game even before they open their inventory.
|
||||
|
||||
Also, note that the inventory may not be visible at the time
|
||||
these callbacks are called. For example, on_enter is called for the home page
|
||||
when a player joins the game even before they open their inventory!
|
||||
It's not possible to cancel a page change, as that would potentially
|
||||
confuse the player.
|
||||
|
||||
```lua
|
||||
on_enter = function(self, player, context)
|
||||
@ -238,4 +222,23 @@ end,
|
||||
|
||||
## Adding to an existing page
|
||||
|
||||
{% include notice.html level="warning" title="To Do" message="This section will be added soon™. This placeholder is just to let you know that it is possible!" %}
|
||||
To add content to an existing page, you will need to override the page
|
||||
and modify the returned formspec.
|
||||
|
||||
```lua
|
||||
local old_func = sfinv.registered_pages["sfinv:crafting"].get
|
||||
sfinv.override_page("sfinv:crafting", {
|
||||
get = function(self, player, context, ...)
|
||||
local ret = old_func(self, player, context, ...)
|
||||
|
||||
if type(ret) == "table" then
|
||||
ret.formspec = ret.formspec .. "label[0,0;Hello]"
|
||||
else
|
||||
-- Backwards compatibility
|
||||
ret = ret .. "label[0,0;Hello]"
|
||||
end
|
||||
|
||||
return ret
|
||||
end
|
||||
})
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user