Correct typos and mistakes
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@ -45,7 +45,8 @@ Dependencies
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The depends text file allows you to specify what mods this mod requires to run, and what
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needs to be loaded before this mod.
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depends.txt
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**depends.txt**
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modone
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modtwo
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modthree?
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@ -13,8 +13,13 @@ First of all, what is a drawtype?
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A drawtype defines how the node is to be drawn.
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A torch looks different to water, water looks different to stone.
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The string you use to determine the drawtype in the node definition is the same as
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the title of the sections, except in lower case.
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* Normal
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* Airlike
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* Liquid
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* FlowingLiquid
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* Glasslike
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* Glasslike_Framed
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* Glasslike_Framed_Optional
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@ -142,7 +147,7 @@ minetest.register_node("default:water_source", {
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})
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{% endhighlight %}
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### Flowing Liquids
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### FlowingLiquid
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See default:water_flowing in the default mod in minetest_game, it is mostly
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the same as the above example
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@ -44,7 +44,9 @@ Declaring an item as ``:default:dirt`` will override the default:dirt in the def
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Textures
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--------
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Normally textures have a resolution of 16x16, but they can be in the order of 2: 16, 32, 64, 128, etc.
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Textures are usually 16 by 16 pixels.
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They can be any resolution, but it is recommended that they are in the order of 2 (eg, 16, 32, 64, 128, etc),
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as other resolutions may not be supported correctly on older devices.
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Textures should be placed in textures/. Their name should match ``modname_itemname.png``.\\
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JPEGs are supported, but they do not support transparency and are generally bad quality at low resolutions.
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@ -105,7 +107,7 @@ minetest.register_craftitem("mymod:mudpie", {
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minetest.chat_send_player(user:get_player_name(), "You ate an alien mud pie!")
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-- Support for hunger mods using minetest.register_on_item_eat
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for _, callback in pairs(core.registered_on_item_eats) do
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for _, callback in pairs(minetest.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if result then
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return result
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