LuaCheck: Create chapter
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- hr: true
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- title: Releasing a Mod
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- title: Automatic Error Checking
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num: 18
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link: chapters/luacheck.html
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- title: Releasing a Mod
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num: 19
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link: chapters/releasing.html
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- title: Read More
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num: 19
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num: 20
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link: chapters/readmore.html
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- hr: true
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129
en/chapters/luacheck.md
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129
en/chapters/luacheck.md
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---
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title: Automatic Error Checking
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layout: default
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root: ../../
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---
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## Introduction
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In this chapter you will learn how to use a tool called LuaCheck to automatically
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scan your mod for any mistakes. This tool can be used in combination with your
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editor to provide alerts to any mistakes.
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* [Installing LuaCheck](#installing-luacheck)
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* [Windows](#windows)
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* [Linux](#linux)
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* [Running LuaCheck](#running-luacheck)
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* [Configuring LuaCheck](#configuring-luacheck)
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* [Troubleshooting](#troubleshooting)
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* [Checking commits with Travis](#checking-commits-with-travis)
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## Installing LuaCheck
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### Windows
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Simply download luacheck.exe from
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[the Github Releases page](https://github.com/mpeterv/luacheck/releases).
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### Linux
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First you'll need to install LuaRocks:
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sudo apt install luarocks
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You can then install LuaCheck globally:
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sudo luarocks install luacheck
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Check that it's installed with the following command:
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luacheck -v
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## Running LuaCheck
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The first time you run LuaCheck, it will probably pick up a lot of false
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errors. This is because it still needs to be configured.
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On Windows, the root project folder onto the luacheck.exe executable.
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On Linux, run `luacheck .` whilst in the root folder of your project.
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## Configuring LuaCheck
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Create a file called .luacheck in the root of your project. This could be the
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root of your game, modpack, or mod.
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Put the following contents in it:
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{% highlight lua %}
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unused_args = false
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allow_defined_top = true
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globals = {
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"minetest",
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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"vector", "default", "ItemStack",
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}
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{% endhighlight %}
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Next you'll need to test that it works by running LuaCheck. You should get a lot
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less errors this time. Starting at the first error you get, either modify the
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configuration to take it into account, or if there's a bug then fix it - take
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a look at the below list.
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### Troubleshooting
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* **accessing undefined variable foobar** - If foobar is meant to be a global,
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then add it to read_globals. Otherwise add any missing `local`s to the mod.
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* **setting non-standard global variable foobar** - If foobar is meant to be a global,
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then add it to `globals`. Remove from `read_globals` if present there.
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Otherwise add any missing `local`s to the mod.
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* **mutating read-only global variable 'foobar'** - Move foobar from `read_globals` to
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`globals`.
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## Checking commits with Travis
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If your project is public and is on Github, you can use TravisCI - a free service
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to run jobs on commits to check them. This means that every commit you push will
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be checked against LuaCheck, and a green tick or red cross displayed next to them
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depending on whether LuaCheck finds any mistakes. This is especially helpful for
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when you project receives a pull-request - you'll be able to see the LuaCheck output
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without downloading the code.
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First you should visit [travis-ci.org](https://travis-ci.org/) and sign in with
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your Github account. Then find your project's repo in your Travis profile,
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and enable travis by flipping the switch.
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Next, create a file called .travis.yml with the following content:
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{% highlight yml %}
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language: generic
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sudo: false
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addons:
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apt:
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packages:
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- luarocks
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before_install:
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- luarocks install --local luacheck
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script:
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- $HOME/.luarocks/bin/luacheck --no-color .
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notifications:
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email: false
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{% endhighlight %}
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If your project is a game rather than a mod or mod pack,
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change the line after `script:` to:
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{% highlight yml %}
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- $HOME/.luarocks/bin/luacheck --no-color mods/
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{% endhighlight %}
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Now commit and push to Github. Go to your project's page on Github, and click
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commits. You should see an orange disc next to the commit you just made. After
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a while it should change either into a green tick or a red cross depending on the
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outcome of LuaCheck. In either case, you can click the icon to see the build logs
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and the output of LuaCheck.
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