Inventories: Update chapter
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@ -105,7 +105,6 @@ chest. The node must be loaded because it is stored in
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[node metadata](../map/storage.html#metadata).
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[node metadata](../map/storage.html#metadata).
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```lua
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```lua
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-- In a node def
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on_punch = function(pos, node)
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on_punch = function(pos, node)
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local inv = minetest.get_inventory({ type="node", pos=pos })
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local inv = minetest.get_inventory({ type="node", pos=pos })
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-- now use the inventory
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-- now use the inventory
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@ -151,10 +150,9 @@ before accessing it:
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minetest.create_detached_inventory("inventory_name")
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minetest.create_detached_inventory("inventory_name")
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```
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```
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The create_detached_inventory function accepts 3 arguments, where only the first - the inventory name -
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The `create_detached_inventory` function accepts 3 arguments, where only the
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is required.
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first - the inventory name - is required. The second argument takes a table of
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The second argument takes a table of callbacks, which can be used to control how
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callbacks, which can be used to control how players interact with the inventory:
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players interact with the inventory:
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```lua
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```lua
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-- Input only detached inventory
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-- Input only detached inventory
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