Folder Structure: add screenshot

This commit is contained in:
rubenwardy 2014-12-18 18:57:13 +00:00
parent d86db04eb1
commit 53599681e2
3 changed files with 11 additions and 1 deletions

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@ -17,12 +17,18 @@ This is essential for creating mods.
Mod Folders
-----------
![Find the mod's folder]({{ page.root }}/static/folder_modfolder.png)
Each mod has its own folder, where all its Lua code, textures, models and sounds are placed.
These folders need to be placed in a mod location, such as minetest/mods, and they can be
placed in mod packs: as explained below.
The modname is used to refer to a mod. Each mod should have a unique modname, which you can choose -
it should describe what the mod does. Modnames can be make up of letters, numbers
or underscores.
### Mod Folder Structure
Mod Name
Modname
- init.lua - the main scripting code file, which is run when the game loads.
- (optional) depends.txt - a list of mod names that needs to be loaded before this mod.
- (optional) textures/ - place images here, commonly in the format modname_itemname.png

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static/folder_modfolder.png Normal file

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@ -10,6 +10,10 @@ a {
text-decoration: underline;
}
img {
max-width: 100%;
}
.right_image {
float: right;
margin: 0 0 0 10px;