Folder Structure: add screenshot
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@ -17,12 +17,18 @@ This is essential for creating mods.
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Mod Folders
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Mod Folders
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-----------
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![Find the mod's folder]({{ page.root }}/static/folder_modfolder.png)
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Each mod has its own folder, where all its Lua code, textures, models and sounds are placed.
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Each mod has its own folder, where all its Lua code, textures, models and sounds are placed.
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These folders need to be placed in a mod location, such as minetest/mods, and they can be
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These folders need to be placed in a mod location, such as minetest/mods, and they can be
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placed in mod packs: as explained below.
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placed in mod packs: as explained below.
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The modname is used to refer to a mod. Each mod should have a unique modname, which you can choose -
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it should describe what the mod does. Modnames can be make up of letters, numbers
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or underscores.
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### Mod Folder Structure
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### Mod Folder Structure
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Mod Name
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Modname
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- init.lua - the main scripting code file, which is run when the game loads.
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- init.lua - the main scripting code file, which is run when the game loads.
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- (optional) depends.txt - a list of mod names that needs to be loaded before this mod.
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- (optional) depends.txt - a list of mod names that needs to be loaded before this mod.
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- (optional) textures/ - place images here, commonly in the format modname_itemname.png
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- (optional) textures/ - place images here, commonly in the format modname_itemname.png
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BIN
static/folder_modfolder.png
Normal file
BIN
static/folder_modfolder.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 241 KiB |
@ -10,6 +10,10 @@ a {
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text-decoration: underline;
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text-decoration: underline;
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}
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}
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img {
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max-width: 100%;
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}
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.right_image {
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.right_image {
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float: right;
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float: right;
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margin: 0 0 0 10px;
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margin: 0 0 0 10px;
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