Folder Structure: add screenshot

This commit is contained in:
rubenwardy 2014-12-18 18:57:13 +00:00
parent d86db04eb1
commit 53599681e2
3 changed files with 11 additions and 1 deletions

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@ -17,12 +17,18 @@ This is essential for creating mods.
Mod Folders Mod Folders
----------- -----------
![Find the mod's folder]({{ page.root }}/static/folder_modfolder.png)
Each mod has its own folder, where all its Lua code, textures, models and sounds are placed. Each mod has its own folder, where all its Lua code, textures, models and sounds are placed.
These folders need to be placed in a mod location, such as minetest/mods, and they can be These folders need to be placed in a mod location, such as minetest/mods, and they can be
placed in mod packs: as explained below. placed in mod packs: as explained below.
The modname is used to refer to a mod. Each mod should have a unique modname, which you can choose -
it should describe what the mod does. Modnames can be make up of letters, numbers
or underscores.
### Mod Folder Structure ### Mod Folder Structure
Mod Name Modname
- init.lua - the main scripting code file, which is run when the game loads. - init.lua - the main scripting code file, which is run when the game loads.
- (optional) depends.txt - a list of mod names that needs to be loaded before this mod. - (optional) depends.txt - a list of mod names that needs to be loaded before this mod.
- (optional) textures/ - place images here, commonly in the format modname_itemname.png - (optional) textures/ - place images here, commonly in the format modname_itemname.png

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static/folder_modfolder.png Normal file

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@ -10,6 +10,10 @@ a {
text-decoration: underline; text-decoration: underline;
} }
img {
max-width: 100%;
}
.right_image { .right_image {
float: right; float: right;
margin: 0 0 0 10px; margin: 0 0 0 10px;