Fix armor_groups
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@ -268,14 +268,15 @@ these groups can take any name and do not need to be registered. However, it's
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common to use the same group names as with node digging.
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How vulnerable an object is to particular types of damage depends on its
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`armor_groups` [object property](#object-properties). Despite its misleading
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name, `armor_groups` specify the percentage damage taken from particular damage
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groups, not the resistance. If a damage group is not listed in an object's armor
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groups, that object is completely invulnerable to it.
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`armor_groups`. Despite its misleading name, `armor_groups` specify the
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percentage damage taken from particular damage groups, not the resistance. If a
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damage group is not listed in an object's armor groups, that object is
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completely invulnerable to it.
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```lua
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target:set_properties({
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armor_groups = { fleshy = 90, crumbly = 50 },
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target:set_armor_groups({
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fleshy = 90,
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crumbly = 50,
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})
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```
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@ -238,8 +238,9 @@ Al contrario di quello che potrebbe far intendere il nome, `armor_groups` specif
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Se un Gruppo Danno non è elencato nei Gruppi Armatura di un oggetto, quest'ultimo ne sarà completamente immune.
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```lua
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obiettivo:set_properties({
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armor_groups = { fleshy = 90, crumbly = 50 },
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obiettivo:set_armor_groups({
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fleshy = 90,
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crumbly = 50,
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})
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```
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