Remove wrong data pass to write_to_map()
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@ -143,19 +143,15 @@ array to the engine:
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{% highlight lua %}
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vm:set_data(data)
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vm:write_to_map(data)
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vm:write_to_map(true)
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{% endhighlight %}
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For setting lighting and param2 data, there are the appropriately named
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`set_light_data()` and `set_param2_data()` methods
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`set_light_data()` and `set_param2_data()` methods.
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You then need to update lighting and other things:
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{% highlight lua %}
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vm:update_map()
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{% endhighlight %}
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and that's it!
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`write_to_map()` takes a boolean which is true if you want lighting to be
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calculated. If you pass false, you need to recalculate lighting at some future
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date using `minetest.fix_light`.
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## Example
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@ -175,9 +171,9 @@ local function grass_to_dirt(pos1, pos2)
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local data = vm:get_data()
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-- Modify data
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for z = min.z, max.z do
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for y = min.y, max.y do
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for x = min.x, max.x do
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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for x = pos1.x, pos2.x do
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local vi = a:index(x, y, z)
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if data[vi] == c_grass then
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data[vi] = c_dirt
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@ -188,8 +184,7 @@ local function grass_to_dirt(pos1, pos2)
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-- Write data
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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vm:write_to_map(true)
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end
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{% endhighlight %}
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