Remove wrong data pass to write_to_map()

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rubenwardy 2018-06-06 00:49:25 +01:00
parent 27d26cae44
commit 5bc4e35009
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@ -143,19 +143,15 @@ array to the engine:
{% highlight lua %}
vm:set_data(data)
vm:write_to_map(data)
vm:write_to_map(true)
{% endhighlight %}
For setting lighting and param2 data, there are the appropriately named
`set_light_data()` and `set_param2_data()` methods
`set_light_data()` and `set_param2_data()` methods.
You then need to update lighting and other things:
{% highlight lua %}
vm:update_map()
{% endhighlight %}
and that's it!
`write_to_map()` takes a boolean which is true if you want lighting to be
calculated. If you pass false, you need to recalculate lighting at some future
date using `minetest.fix_light`.
## Example
@ -175,9 +171,9 @@ local function grass_to_dirt(pos1, pos2)
local data = vm:get_data()
-- Modify data
for z = min.z, max.z do
for y = min.y, max.y do
for x = min.x, max.x do
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
for x = pos1.x, pos2.x do
local vi = a:index(x, y, z)
if data[vi] == c_grass then
data[vi] = c_dirt
@ -188,8 +184,7 @@ local function grass_to_dirt(pos1, pos2)
-- Write data
vm:set_data(data)
vm:write_to_map(data)
vm:update_map()
vm:write_to_map(true)
end
{% endhighlight %}