Player Physics: created
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- hr: true
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- hr: true
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- title: Formspecs
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- title: Player Physics
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num: 6
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num: 6
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link: chapters/player_physics.html
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- title: Formspecs
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num: 7
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link: chapters/formspecs.html
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link: chapters/formspecs.html
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- title: HUD
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- title: HUD
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num: 7
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num: 8
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link: chapters/hud.html
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link: chapters/hud.html
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- hr: true
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- hr: true
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- title: Releasing a Mod
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- title: Releasing a Mod
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num: 8
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num: 9
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link: chapters/releasing.html
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link: chapters/releasing.html
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- hr: true
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- hr: true
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@ -14,6 +14,7 @@ Please be warned, ABMs which are too frequent or act on too many nodes cause
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massive amounts of lag. Use them lightly.
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massive amounts of lag. Use them lightly.
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* Special Growing Grass
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* Special Growing Grass
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* Your Turn
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Special Growing Grass
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Special Growing Grass
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---------------------
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---------------------
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@ -49,8 +50,8 @@ blocks above grass blocks - you should check there is space by doing minetest.ge
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That's really all there is to ABMs. Specifying a neighbor is optional, so is chance.
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That's really all there is to ABMs. Specifying a neighbor is optional, so is chance.
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Tasks
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Your Turn
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-----
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---------
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* **Midas touch**: Make water turn to gold blocks with a 1 in 100 chance, every 5 seconds.
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* **Midas touch**: Make water turn to gold blocks with a 1 in 100 chance, every 5 seconds.
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* **Decay**: Make wood turn into dirt when water is a neighbor.
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* **Decay**: Make wood turn into dirt when water is a neighbor.
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65
chapters/player_physics.md
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65
chapters/player_physics.md
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---
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title: Player Physics
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layout: default
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root: ../
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---
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Introduction
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------------
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Player physics can be modified using physics overrides. Physics overrides can set the
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walking speed, jump speed and gravity constants. Physics overrides are set on a player
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by player basis, and are multipliers - a value of 2 for gravity would make gravity twice
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as strong.
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* Basic Interface
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* Your Turn
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Basic Interface
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---------------
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Here is an example which adds an antigravity command, which
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puts the caller in low G:
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{% highlight lua %}
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minetest.register_chatcommand("antigravity",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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player:set_physics_override({
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gravity = 0.1 -- set gravity to 10% of its original value
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-- (0.1 * 9.81)
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})
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end
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})
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{% endhighlight %}
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### Possible Overrides
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player:set_physics_override() is given a table of overrides.\\
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According to [lua_api.txt](lua_api.html#player-only-no-op-for-other-objects),
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these can be:
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* speed: multiplier to default walking speed value (default: 1)
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* jump: multiplier to default jump value (default: 1)
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* gravity: multiplier to default gravity value (default: 1)
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* sneak: whether player can sneak (default: true)
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* sneak_glitch: whether player can use the sneak glitch (default: true)
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The sneak glitch allows the player to climb an 'elevator' made out of
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a certain placement of blocks by sneaking (pressing shift) and pressing
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space to ascend. It was originally a bug in Minetest, but was kept as
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it is used on many servers to get to higher levels.
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They added the option above so you can disable it.
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### Multiple mods
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Please be warned that mods that override the physics of a player tend
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to be incompatible with each other. When setting an override, it overwrites
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and override that has been set before, by your or anyone else's mod.
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Your Turn
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* **sonic**: Set the speed multiplayer to a high value (at least 6) when a player joins the game.
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* **super bounce**: Increase the jump value so that the player can jump up 20 meters (1 meter is 1 block).
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* **space**: Make the gravity decrease the the player gets higher and higher up.
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