Getting Started: Introduce games and mods
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@ -3,7 +3,7 @@ title: Getting Started
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layout: default
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layout: default
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root: ../..
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root: ../..
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idx: 1.1
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idx: 1.1
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description: Learn how to make a mod folder, including init.lua, depends.txt and more.
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description: Learn how to make a mod folder, including init.lua, mod.conf and more.
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redirect_from:
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redirect_from:
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- /en/chapters/folders.html
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- /en/chapters/folders.html
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- /en/basics/folders.html
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- /en/basics/folders.html
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@ -14,11 +14,31 @@ redirect_from:
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Understanding the basic structure of a mod's folder
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Understanding the basic structure of a mod's folder
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is an essential skill when creating mods.
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is an essential skill when creating mods.
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* [What are Games and Mods?](#what-are-games-and-mods)
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* [Mod Directory](#mod-directory)
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* [Mod Directory](#mod-directory)
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* [Dependencies](#dependencies)
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* [Dependencies](#dependencies)
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* [Mod Packs](#mod-packs)
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* [Mod Packs](#mod-packs)
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* [Example](#example)
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* [Example](#example)
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## What are Games and Mods?
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The power of Minetest is the ability to easily create games without the need
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to write your own voxel graphics and algorithms or fancy networking.
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In Minetest, a Game is a collection of modules which work together to provide the
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content and behaviour of your game.
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A module, commonly known as a mod, is a collection of scripts and resources.
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It's possible to make a Game using only one mod, but this is rarely done and makes things
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infeasible.
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It's also possible to distribute mods outside of a game, in which case they
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are also *mods* in the more traditional sense - modifications.
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Both the mods contained in a Game and third-party mods use the exact same API,
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which makes things easier.
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This book will go over the main parts of the Minetest API,
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and is applicable for both game developers and modders.
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## Mod Directory
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## Mod Directory
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Each mod has its own directory where all its Lua code, textures, models, and
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Each mod has its own directory where all its Lua code, textures, models, and
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