From 8ddd3be224c325ed9a4c753f2578efb00503e22c Mon Sep 17 00:00:00 2001 From: Ezhh Date: Sun, 15 Oct 2017 02:52:53 +0100 Subject: [PATCH] Inventories: Fix typo --- en/chapters/inventories.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/en/chapters/inventories.md b/en/chapters/inventories.md index debfa93..807dd62 100644 --- a/en/chapters/inventories.md +++ b/en/chapters/inventories.md @@ -18,7 +18,7 @@ This chapter assumes that you already know how to create and manipulate * [Detached Inventories](#detached-inventories) * [InvRef and Lists](#invref-and-lists) * [Inventory Location](#inventory-location) - * [List Sizes](#list-sizes)6 + * [List Sizes](#list-sizes) * [Empty Lists](#empty-lists) * [Lua Tables](#lua-tables) * [Lua Tables for Lists](#lua-tables-for-lists) @@ -60,7 +60,7 @@ There are three types of inventory: -### Player Inventories. +### Player Inventories A player inventory usually has two grids, one for the main inventory and one for crafting. Press i in game to see your player inventory. @@ -71,7 +71,7 @@ Use a player's name to get their inventory: local inv = minetest.get_inventory({type="player", name="celeron55"}) {% endhighlight %} -### Node Inventories. +### Node Inventories A node inventory is related to the position of a specific node, such as a chest. The node must be loaded, because it is stored in [node metadata](node_metadata.html).