Several small changes
This commit is contained in:
parent
cd1fea40a1
commit
a635cc2c90
@ -28,7 +28,7 @@ you can also [download it in HTML form](https://gitlab.com/rubenwardy/minetest_m
|
||||
|
||||
Noticed a mistake, or want to give feedback? Make sure to tell me about it.
|
||||
|
||||
* Create a [GitHub Issue](https://gitlab.com/rubenwardy/minetest_modding_book/-/issues).
|
||||
* Create a [GitLab Issue](https://gitlab.com/rubenwardy/minetest_modding_book/-/issues).
|
||||
* Post in the [Forum Topic](https://forum.minetest.net/viewtopic.php?f=14&t=10729).
|
||||
* [Contact me](https://rubenwardy.com/contact/).
|
||||
* Fancy contributing?
|
||||
|
@ -3,7 +3,7 @@ title: Creating Textures
|
||||
layout: default
|
||||
root: ../..
|
||||
idx: 2.2
|
||||
description: An introduction to making textures in your editor of choice, an a guide on GIMP.
|
||||
description: An introduction to making textures in your editor of choice, and a guide on GIMP.
|
||||
redirect_from: /en/chapters/creating_textures.html
|
||||
---
|
||||
|
||||
|
@ -42,7 +42,7 @@ and Nodes only have at most one inventory in them.
|
||||
|
||||
## ItemStacks
|
||||
|
||||
ItemStacks have three components to them.
|
||||
ItemStacks have four components to them: name, count, wear and metadata.
|
||||
|
||||
The item name may be the item name of a registered item, an alias, or an unknown
|
||||
item name.
|
||||
@ -129,21 +129,21 @@ local inv = player:get_inventory()
|
||||
|
||||
A detached inventory is one which is independent of players or nodes.
|
||||
Detached inventories also don't save over a restart.
|
||||
Detached inventories need to be created before they can be used -
|
||||
this will be covered later.
|
||||
|
||||
```lua
|
||||
local inv = minetest.get_inventory({
|
||||
type="detached", name="inventory_name" })
|
||||
```
|
||||
|
||||
Unlike the other types of inventory, you must first create a detached inventory:
|
||||
Unlike the other types of inventory, you must first create a detached inventory
|
||||
before accessing it:
|
||||
|
||||
```lua
|
||||
minetest.create_detached_inventory("inventory_name")
|
||||
```
|
||||
|
||||
The create_detached_inventory function accepts 3 arguments, only first is required.
|
||||
The create_detached_inventory function accepts 3 arguments, where only the first - the inventory name -
|
||||
is required.
|
||||
The second argument takes a table of callbacks, which can be used to control how
|
||||
players interact with the inventory:
|
||||
|
||||
@ -165,7 +165,7 @@ minetest.create_detached_inventory("inventory_name", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
minetest.chat_send_all(player:get_player_name() ..
|
||||
" gave " .. stack:to_string() ..
|
||||
" to the donation chest at " .. minetest.pos_to_str(pos))
|
||||
" to the donation chest from " .. minetest.pos_to_string(player:get_pos()))
|
||||
end,
|
||||
})
|
||||
```
|
||||
@ -173,8 +173,7 @@ minetest.create_detached_inventory("inventory_name", {
|
||||
Permission callbacks - ie: those starting with `allow_` - return the number
|
||||
of items to transfer, with -1 being used to prevent transfer completely.
|
||||
|
||||
Action callbacks - starting with `on_` - don't have a return value and
|
||||
can't prevent transfers.
|
||||
On the contrary, action callbacks - starting with `on_` - don't have a return value.
|
||||
|
||||
## Lists
|
||||
|
||||
@ -213,13 +212,20 @@ if inv:is_empty("main") then
|
||||
end
|
||||
```
|
||||
|
||||
`contains_item` can be used to see if a list contains a specific item.
|
||||
`contains_item` can be used to see if a list contains a specific item:
|
||||
|
||||
```lua
|
||||
if inv:contains_item("main", "default:stone") then
|
||||
print("I've found some stone!")
|
||||
end
|
||||
```
|
||||
|
||||
## Modifying Inventories and ItemStacks
|
||||
|
||||
### Adding to a List
|
||||
|
||||
To add items to a list named `"main"` while respecting maximum stack sizes:
|
||||
`add_item` adds items to a list (in this case `"main"`). In the example below,
|
||||
the maximum stack size is also respected:
|
||||
|
||||
```lua
|
||||
local stack = ItemStack("default:stone 99")
|
||||
|
Loading…
Reference in New Issue
Block a user