diff --git a/chapters/creating_textures.md b/chapters/creating_textures.md index 85c9dcf..765bef3 100644 --- a/chapters/creating_textures.md +++ b/chapters/creating_textures.md @@ -4,13 +4,6 @@ layout: default root: ../ --- -
-

Heavily a Work In Progress

- - This chapter is still being written. -
- - ## Introduction In this chapter we will learn how to create and optimise textures for @@ -19,26 +12,23 @@ Minetest. We will use techniques relevant for pixel art. * Resources * Editors * Common Mistakes -* OptiPNG (todo) ## Resources * [16×16 Pixel Art Tutorial](http://www.photonstorm.com/art/tutorials-art/16x16-pixel-art-tutorial) -## Editors - -### MS Paint +## About MS Paint You need to be aware that MS Paint does not support transparency. This won't matter if you're making textures for the side of nodes, but generally you need transparency for craft items, etc. -### GIMP +## Editing in GIMP GIMP is commonly used in the Minetest community. It has quite a high learning curve as lots of its features are hidden away. -#### Use the pencil tool to edit individual pixels +### Use the pencil tool to edit individual pixels
Pencil in GIMP @@ -47,7 +37,7 @@ learning curve as lots of its features are hidden away.
-#### Set the rubber to hard edge +### Set the rubber to hard edge
Rubber in GIMP