Player Physics: Improvements
This commit is contained in:
parent
1103e86580
commit
c90d890192
@ -8,15 +8,17 @@ root: ../../
|
||||
|
||||
Player physics can be modified using physics overrides. Physics overrides can set the
|
||||
walking speed, jump speed and gravity constants. Physics overrides are set on a player
|
||||
by player basis, and are multipliers - a value of 2 for gravity would make gravity twice
|
||||
as strong.
|
||||
by player basis, and are multipliers. For example, a value of 2 for gravity would make
|
||||
gravity twice as strong.
|
||||
|
||||
* Basic Interface
|
||||
* Your Turn
|
||||
* [Basic Example](#basic_example)
|
||||
* [Available Overrides](#available_overrides)
|
||||
* [Mod Incompatibility ](#mod_incompatibility)
|
||||
* [Your Turn](#your_turn)
|
||||
|
||||
## Basic Interface
|
||||
## Basic Example
|
||||
|
||||
Here is an example which adds an antigravity command, which
|
||||
Here is an example of how to add an antigravity command, which
|
||||
puts the caller in low G:
|
||||
|
||||
{% highlight lua %}
|
||||
@ -31,7 +33,7 @@ minetest.register_chatcommand("antigravity", {
|
||||
})
|
||||
{% endhighlight %}
|
||||
|
||||
### Possible Overrides
|
||||
## Available Overrides
|
||||
|
||||
player:set_physics_override() is given a table of overrides.\\
|
||||
According to [lua_api.txt](../lua_api.html#player-only-no-op-for-other-objects),
|
||||
@ -41,22 +43,29 @@ these can be:
|
||||
* jump: multiplier to default jump value (default: 1)
|
||||
* gravity: multiplier to default gravity value (default: 1)
|
||||
* sneak: whether player can sneak (default: true)
|
||||
* sneak_glitch: whether player can use the sneak glitch (default: true)
|
||||
|
||||
The sneak glitch allows the player to climb an 'elevator' made out of
|
||||
a certain placement of blocks by sneaking (pressing shift) and pressing
|
||||
space to ascend. It was originally a bug in Minetest, but was kept as
|
||||
it is used on many servers to get to higher levels.
|
||||
They added the option above so you can disable it.
|
||||
### Old Movement Behaviour
|
||||
|
||||
### Multiple mods
|
||||
Player movement prior to the 0.4.16 release included the sneak glitch, which
|
||||
allows various movement glitches, including the ability
|
||||
to climb an 'elevator' made from a certain placement of nodes by sneaking
|
||||
(pressing shift) and pressing space to ascend. Though the behaviour was
|
||||
unintended, it has been preserved in overrides due to its use on many servers.
|
||||
|
||||
Please be warned that mods that override the same physics values of a player tend
|
||||
Two overrides are needed to fully restore old movement behaviour:
|
||||
|
||||
* new_move: whether the player uses new movement (default: true)
|
||||
* sneak_glitch: whether the player can use 'sneak elevators' (default: false)
|
||||
|
||||
## Mod Incompatibility
|
||||
|
||||
Please be warned that mods which override the same physics value of a player tend
|
||||
to be incompatible with each other. When setting an override, it overwrites
|
||||
any overrides that have been set before, by your or anyone else's mod.
|
||||
any overrides that have been set before. This means that if multiple overrides set a
|
||||
player's speed, only the last one to run will be in effect.
|
||||
|
||||
## Your Turn
|
||||
|
||||
* **sonic**: Set the speed multiplayer to a high value (at least 6) when a player joins the game.
|
||||
* **super bounce**: Increase the jump value so that the player can jump up 20 meters (1 meter is 1 block).
|
||||
* **space**: Make the gravity decrease as the player gets higher and higher up.
|
||||
* **Sonic**: Set the speed multiplier to a high value (at least 6) when a player joins the game.
|
||||
* **Super bounce**: Increase the jump value so that the player can jump 20 meters (1 meter is 1 node).
|
||||
* **Space**: Make gravity decrease as the player gets higher.
|
||||
|
Loading…
Reference in New Issue
Block a user