ItemStacks
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- hr: true
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- hr: true
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- title: ItemStacks
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num: 12
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link: chapters/itemstacks.html
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- hr: true
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- title: Releasing a Mod
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- title: Releasing a Mod
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num: 12
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num: 13
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link: chapters/releasing.html
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link: chapters/releasing.html
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- hr: true
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- hr: true
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112
chapters/itemstacks.md
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112
chapters/itemstacks.md
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---
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title: ItemStack
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layout: default
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root: ../
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---
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## Introduction
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In this chapter you will learn how to use ItemStacks.
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* Creating ItemStacks
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* Name and Count
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* Wear
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* Copying a stack
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* Lua Tables
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* Metadata
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* More Methods
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## Creating ItemStacks
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An item stack is a... stack of items. It's basically just an item type with
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a count of items in the stack.
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You can create a stack like so:
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{% highlight lua %}
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local items = ItemStack("default:dirt")
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local items = ItemStack("default:stone 99")
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{% endhighlight %}
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You could alternatively create a blank ItemStack and fill it using methods:
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{% highlight lua %}
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local items = ItemStack()
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if items:set_name("default:dirt") then
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items:set_count(99)
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else
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print("An error occured!")
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end
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{% endhighlight %}
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## Name and Count
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{% highlight lua %}
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local items = ItemStack("default:stone")
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print(items:get_name()) -- default:stone
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print(items:get_count()) -- 1
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items:set_count(99)
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print(items:get_name()) -- default:stone
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print(items:get_count()) -- 99
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if items:set_name("default:dirt") then
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print(items:get_name()) -- default:dirt
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print(items:get_count()) -- 99
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else
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error("This shouldn't happen")
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end
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{% endhighlight %}
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## Wear
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ItemStacks also have wear on them. Wear is a number out of 65535, the higher is
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more warn.
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You use `add_wear()`, `get_wear()` and `set_wear(wear)`.
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{% highlight lua %}
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local items = ItemStack("default:dirt")
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local max_uses = 10
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-- This is done automatically when you use a tool that digs things
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-- It increases the wear of an item by one use.
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items:add_wear(65535 / (max_uses - 1))
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{% endhighlight %}
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When digging a node, the amount of wear a tool gets may depends on the node
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being dug. So max_uses varies depending on what is being dug.
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## Copying a stack
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It's as simple as this:
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{% highlight lua %}
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local items2 = ItemStack(items)
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{% endhighlight %}
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## Lua Tables
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{% highlight lua %}
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local data = items:to_table()
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local items2 = ItemStack(data)
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{% endhighlight %}
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## Metadata
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ItemStacks can also have a single field of metadata attached to
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them.
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{% highlight lua %}
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local meta = items:get_metadata()
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print(dump(meta))
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meta = meta .. " ha!"
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items:set_metadata(meta)
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-- if ran multiple times, would give " ha! ha! ha!"
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{% endhighlight %}
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## More Methods
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Have a look at the
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[list of methods for an ItemStack](http://rubenwardy.com/minetest_modding_book/lua_api.html#methods_5).
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There are a lot more available than talked about here.
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