Clean Architecture: Finish chapter
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@ -138,8 +138,8 @@ minetest.register_chatcommand("/land", {
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end,
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})
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minetest.register_on_player_receive_fields(function()
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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land.handle_create_submit(player:get_player_name(), fields.area_name)
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end)
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{% endhighlight %}
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@ -187,10 +187,11 @@ parts:
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* **View** - the view as before. It's a good idea to structure this into separate
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files for each type of event.
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rubenwardy's [crafting mod](https://github.com/rubenwardy/crafting) follows
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this design. `api.lua` is almost all pure Lua functions handling the data
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storage and controller-style calculations. `gui.lua` and `async_crafter.lua`
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are views for each type of thing.
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rubenwardy's [crafting mod](https://github.com/rubenwardy/crafting) roughly
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follows this design. `api.lua` is almost all pure Lua functions handling the data
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storage and controller-style calculations. `gui.lua` is the view for formspecs
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and formspec submission, and `async_crafter.lua` is the view and controller for
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a node formspec and node timers.
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Separating the mod like this means that you can very easily test the API part,
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as it doesn't use any Minetest APIs - as shown in the
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