LVM: Fix ContentID inaccuracy
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@ -105,9 +105,8 @@ if data[idx] == c_stone then
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end
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end
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```
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```
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It is recommended that you find and store the content IDs of nodes types
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Content IDs of a node type may change during load time, so it is recommended that
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at load time because the IDs of a node type will never change. Make sure to store
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you don't try getting them during this time.
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the IDs in a local variable for performance reasons.
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Nodes in an LVM data array are stored in reverse co-ordinate order, so you should
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Nodes in an LVM data array are stored in reverse co-ordinate order, so you should
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always iterate in the order `z, y, x`. For example:
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always iterate in the order `z, y, x`. For example:
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@ -170,11 +169,10 @@ time using `minetest.fix_light`.
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## Example
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## Example
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```lua
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```lua
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-- Get content IDs during load time, and store into a local
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local function grass_to_dirt(pos1, pos2)
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local function grass_to_dirt(pos1, pos2)
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-- Read data into LVM
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-- Read data into LVM
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local vm = minetest.get_voxel_manip()
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(pos1, pos2)
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local emin, emax = vm:read_from_map(pos1, pos2)
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