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@ -27,21 +27,21 @@ creating mods.
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The power of Minetest is the ability to easily develop games without the need
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to create your own voxel graphics, voxel algorithms, or fancy networking code.
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In Minetest, a game is a collection of modules which work together to provide the
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In Minetest, a **Game** is a collection of modules which work together to provide the
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content and behaviour of a game.
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A module, commonly known as a mod, is a collection of scripts and resources.
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It's possible to make a game using only one mod, but this is rarely done because it
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A module, commonly known as a **mod**, is a collection of scripts and resources.
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It's possible to make a Game using only one mod, but this is rarely done because it
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reduces the ease by which parts of the game can be adjusted and replaced
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independently of others.
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It's also possible to distribute mods outside of a game, in which case they
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It's also possible to distribute mods outside of a Game, in which case they
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are also *mods* in the more traditional sense - modifications. These mods adjust
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or extend the features of a game.
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or extend the features of a Game.
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Both the mods contained in a game and third-party mods use the same API.
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Both the mods contained in a Game and third-party mods use the same API.
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This book will cover the main parts of the Minetest API,
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and is applicable for both game developers and modders.
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and is applicable for both Game developers and modders.
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## Where are mods stored?
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@ -55,7 +55,7 @@ mods. These locations are commonly called *mod load paths*.
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For a given world/save game, three mod locations are checked.
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They are, in order:
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1. Game mods. These are the mods that form the game that the world is running.
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1. Game mods. These are the mods that form the Game that the world is running.
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Eg: `minetest/games/minetest_game/mods/`, `/usr/share/minetest/games/minetest/`
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2. Global mods, the location to which mods are nearly always installed to.
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If in doubt, place them here.
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@ -67,9 +67,12 @@ They are, in order:
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Minetest will check the locations in the order given above. If it encounters a mod
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with a name the same as one found previously, the later mod will be loaded in place
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of the earlier mod.
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This means that you can override game mods by placing a mod with the same name
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This means that you can override Game mods by placing a mod with the same name
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in the global mod location.
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Minetest enables Game and World mods for a specific world automatically
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whereas Global mods have to be toggled in the main menu.
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The actual location of each mod load path depends on what operating system you're
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using, and how you installed Minetest.
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@ -170,7 +173,7 @@ a player, but don't want to make them download each one individually.
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└── mymod (optional)
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└── ... mod files
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Please note that a modpack is not a *game*.
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Please note that a modpack is not a *Game*.
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Games have their own organisational structure which will be explained in the
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Games chapter.
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