Active Block Modifiers = Aktive Mapblock Modifikatoren Admin = Admin Administrator = Administrator Alignment = Ausrichtung anchor = Anker Armor Groups = Armor Groups Attachment = Anhang block = Mapblock bulk = bulk callback = Callback Chapter = Kapitel chat message = Chat-Nachricht child = Kind client = Client Command = Befehl Context = Context Cubic Nodes = Würfelförmiger Block craft slots = Handwerksplätze Damage = Schaden Damage Groups = Damage Groups database = Datenbank Degrees = Grad detached inventory = freistehendes Inventar dig = abbauen Dig Types = Grabungstypen drawtype = Zeichnungstyp element = Element Entities = Entities Entity = Entity false = falsch Folder = Verzeichnis form = Form forms = Forms formspec = formspec formspec slot = formspec-Slot formspec language version = formspec-Sprachversion games = Spiele getter = Getter glasslike = Glasartig grid = Raster Header = Header Heads Up Display = Heads Up Display Health = Leben Health Points = Lebenspunkte HP = HP hud = hud HUD = HUD initial properties = Erst-Eigenschaften insecure environment = unsichere Umgebung Introduction = Einleitung Inventory = Inventar Inventory List = Inventarliste Inventory Location = Inventarstandort Inventory reference = Inventar-Referenz Item metadata = Item-Metadaten ItemStack = ItemStack key = Schlüssel key-value table = Schlüssel-Wert-Tabelle large data = große Daten Legacy Coordinates = Legacy-Koordinaten Lua entity = Lua entity main inventory = Hauptinventar map = Karte MapBlock = Map-Block medium data = mittlere Daten Mesh = Mesh Mesh Nodes = Mesh Nodes Metadata Object = Metadatenobjekt mod load paths = Mod-Lade-Verzeichnisse mod's folder = Mod-Verzeichnis mods = Mods Mod storage = Mod-Storage Mod Packs = Mod-Pakete module = Modul network latency = Latenzzeit im Netz node = Node Node metadata = Node-Metadaten nodes = Blöcke nodebox = Nodebox nodeboxes = Nodeboxen Node inventory = Blockinventar node timer = Blocktimer Object properties = Objekt-Eigenschaften offset = Versatz Overrides = Overrides path = Verzeichnis parent = Elternteil per-player = pro-Spieler pixel art = Pixel-Art physics overrides = Physik-Overrides placer = plazierer player = Spieler player inventory = Spielerinventar player reference = Spielerreferenz Player Physic = Spielerphysik pointed_thing = angeschautes_ding priv = priv privilege = Privileg punch = schlagen put = ablegen Radians = Radiant Real Coordinates = Reale Koordinaten scale = scale shout = shout small data = kleine Daten sneak elevators = Schleichfahrstühle sneak glitch = sneak glitch Stack = Stack storage = Storage Subcommand = Unterbefehl table = Tabelle tile = Kachel tiles = Kacheln timer = timer true = wahr wear = Abnutzung Your turn = Sie sind dran