--- title: HUD layout: default root: ../ ---

Experimental Feature

The HUD feature will probably be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed.
Introduction ------------ Heads Up Display (HUD) elements allow you to show text, images, and other graphical elements. HUD doesn't except user input. For that, you should use a [Formspec](formspecs.html). * Basic Interface * Positioning * Text Elements * Image Elements * Other Elements Basic Interface --------------- HUD elements are created using a player object. You can get the player object from a username like this: {% highlight lua %} local player = minetest.get_player_by_name("username") {% endhighlight %} Once you have the player object, you can create an element: {% highlight lua %} local idx = player:hud_add({ hud_elem_type = "text", position = {x = 1, y = 0}, offset = {x=-100, y = 20}, scale = {x = 100, y = 100}, text = "My Text" }) {% endhighlight %} This attributes in the above table and what they do vary depending on the `hud_elem_type`.\\ A number is returned by the hud_add function which is needed to identify the HUD element at a later time, if you wanted to change or delete it. You can change an attribute after creating a HUD element, such as what the text says: {% highlight lua %} player:hud_change(idx, "text", "New Text") {% endhighlight %} You can also delete the element: {% highlight lua %} player:hud_remove(idx) {% endhighlight %} Positioning ----------- Screens come in different sizes, and HUD elements need to work well on all sizes. You locate an element using a combination of a position and an offset. The position is a co-ordinate between (0, 0) and (1, 1) which determines where, relative to the screen width and height, the element goes. For example, an element with a position of (0.5, 0.5) will be in the center of the screen. The offset applies a pixel offset to the position.\\ An element with a position of (0, 0) and an offset of (10, 10) will end up at the screen co-ordinates (0 * width + 10, 0 * height + 10). Please note that offset scales to DPI and a user defined factor. Text Elements ------------- A text element is the simplest form of a HUD element.\\ Here is our earlier example, but with comments to explain each part: {% highlight lua %} local idx = player:hud_add({ hud_elem_type = "text", -- This is a text element position = {x = 1, y = 0}, offset = {x=-100, y = 20}, scale = {x = 100, y = 100}, -- Maximum size of text, crops off any out of these bounds text = "My Text" -- The actual text shown }) {% endhighlight %} ### Colors You can apply colors to the text, using the `number` attribute. Colors are in [Hexadecimal form](http://www.colorpicker.com/). {% highlight lua %} local idx = player:hud_add({ hud_elem_type = "text", position = {x = 1, y = 0}, offset = {x=-100, y = 20}, scale = {x = 100, y = 100}, text = "My Text", number = 0xFF0000 -- Red }) {% endhighlight %} Image Elements -------------- Displays an image on the HUD. The X co-ordinate of the `scale` attribute is the scale of the image, with 1 being the original texture size. Negative values represent that percentage of the screen it should take; e.g. x=-100 means 100% (width). Use `text` to specify the name of the texture. Other Elements -------------- Have a look at [lua_api.txt]({{ page.root }}lua_api.html#hud-element-types) for a complete list of HUD elements.