_data | ||
_en | ||
_layouts | ||
_sass | ||
static | ||
utils | ||
_config.yml | ||
_epub.yml | ||
.gitignore | ||
index.html | ||
lua_api.html | ||
README.md | ||
sitemap.json |
Minetest Modding Book
Book written by rubenwardy.
License: CC-BY-SA 3.0
Finding your way around
_data/
- Contains list of languages_layouts/
- Layouts to wrap around each page.static/
- CSS, images, scripts._<lang>/
<section>/
- Markdown files for each chapter.
Contributing chapters
- Create a pull request with a new chapter in markdown.
- Write a new chapter in the text editor of your choice and send them to me.
I'm happy to fix the formatting of any chapters. It is the writing which is the hard bit, not the formatting.
Chapter Guidelines
- Prefer pronounless text, but
you
if you must. Neverwe
norI
. - Do not rely on anything that isn't printable to a physical book.
- Any links must be invisible - ie: if they're removed, then the chapter must still make sense.
- Table of contents for each chapter with anchor links.
- Add
your turn
s to the end of a chapter when relevant. - Titles and subheadings should be in Title Case.
Making a Chapter
To create a new chapter, make a new file in _en/section/. Name it something that explains what the chapter is about. Replace spaces with underscores ( _ )
---
title: Chapter Name
layout: default
root: ..
idx: 4.5
---
## Chapter Name
Write a paragraph or so explaining what will be covered in this chapter.
Explain why/how these concepts are useful in modding
* [List the](#list-the)
* [Parts in](#parts-in)
* [This Chapter](#this-chapter)
## List the
Paragraphs
{% highlight lua %}
code
{% endhighlight %}
## Parts in
## This Chapter
Commits
If you are editing or creating a particular chapter, then use commit messages like this:
Getting Started - corrected typos
Entities - created chapter
Just use a normal style commit message otherwise.
Adding a new language
- Copy
_en/
to your language code - Add entry to
_data/languages.yml
- Add entry to
collections
in_config.yml
- Add your language to the if else in
layouts/default.html
- Translate your language code folder (that you made in step 1) You can translate the file paths, just make sure you keep any ids the same.
Using Jeykll
I use Jekyll 3.8.0
# For Debian/Ubuntu based:
sudo apt install ruby-dev
gem install jekyll github-pages
Building as a website
You can build it as a website using Jekyll
$ jekyll build
Goes to _site/
Webserver for Development
You can start a webserver on localhost which will automatically rebuild pages when you modify their markdown source.
$ jekyll serve
This serves at http://localhost:4000 on my computer, but the port may be different. Check the console for the "server address"