43 lines
1.2 KiB
Lua
43 lines
1.2 KiB
Lua
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-- Load translation library if intllib is installed
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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-- Node will be called <modname>panel_<subname>
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function register_panel(modname, subname, recipeitem, groups, images, description, drop, light)
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minetest.register_node(":" .. modname .. ":panel_" .. subname, {
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description = S("%s Panel"):format(S(description)),
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drawtype = "nodebox",
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tiles = images,
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light_source = light,
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drop = modname .. ":panel_" .. drop,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local keys=placer:get_player_control()
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stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
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return itemstack
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end
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})
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minetest.register_alias(modname..":panel_"..subname.."_bottom", modname..":panel_"..subname)
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end
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