Undo adding glass detail, but leave the colorizing

This commit is contained in:
Richard Qian 2016-12-07 23:35:59 -06:00 committed by sofar
parent 350a5f49e7
commit 281268e7bc

View File

@ -137,8 +137,8 @@ local nodes = {
["iron_glass"] = {
description = S("Iron Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
--tiles = {"moreblocks_iron_glass.png"},
--tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
tiles = {"default_glass.png^[colorize:#DEDEDE"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -148,8 +148,8 @@ local nodes = {
["coal_glass"] = {
description = S("Coal Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
--tiles = {"moreblocks_coal_glass.png"},
--tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
tiles = {"default_glass.png^[colorize:#828282"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -159,8 +159,8 @@ local nodes = {
["clean_glass"] = {
description = S("Clean Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
--tiles = {"moreblocks_clean_glass.png"},
--tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
tiles = {"moreblocks_clean_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -259,8 +259,8 @@ local nodes = {
["trap_glass"] = {
description = S("Trap Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
--tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
--tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -272,8 +272,8 @@ local nodes = {
["trap_obsidian_glass"] = {
description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -342,8 +342,8 @@ local nodes = {
["glow_glass"] = {
description = S("Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
--tiles = {"moreblocks_glow_glass.png"},
--tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -354,8 +354,8 @@ local nodes = {
["trap_glow_glass"] = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
--tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
--tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -368,8 +368,8 @@ local nodes = {
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
--tiles = {"moreblocks_super_glow_glass.png"},
--tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -380,8 +380,8 @@ local nodes = {
["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
--tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
--tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,