Make circular saw and all cut nodes considered as non-ground content (#204)
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Default to not being ground content. The few nodes that were registered as ground content shouldn't be considered ground content. * cut nodes aren't ground content By default make cut nodes non ground content but allow mods to register theirs as ground content if they want to.
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79a0c76d40
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@ -447,6 +447,7 @@ minetest.register_node("moreblocks:circular_saw", {
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy = 2,oddly_breakable_by_hand = 2},
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is_ground_content = false,
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sounds = moreblocks.node_sound_wood_defaults(),
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on_construct = circular_saw.on_construct,
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can_dig = circular_saw.can_dig,
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44
nodes.lua
44
nodes.lua
@ -41,7 +41,6 @@ local nodes = {
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["wood_tile"] = {
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description = S("Wooden Tile"),
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_wood.png^moreblocks_wood_tile.png",
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@ -66,14 +65,12 @@ local nodes = {
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["wood_tile_center"] = {
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description = S("Centered Wooden Tile"),
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
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sounds = sound_wood,
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},
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["wood_tile_full"] = {
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description = S("Full Wooden Tile"),
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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tiles = tile_tiles("wood_tile_full"),
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sounds = sound_wood,
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},
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@ -82,7 +79,6 @@ local nodes = {
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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tiles = {"default_wood.png^moreblocks_wood_tile_offset.png"},
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sounds = sound_wood,
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no_stairs = true,
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@ -108,7 +104,6 @@ local nodes = {
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["circle_stone_bricks"] = {
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description = S("Circle Stone Bricks"),
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["grey_bricks"] = {
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@ -116,7 +111,6 @@ local nodes = {
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["coal_stone_bricks"] = {
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@ -124,7 +118,6 @@ local nodes = {
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["iron_stone_bricks"] = {
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@ -132,13 +125,11 @@ local nodes = {
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["stone_tile"] = {
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description = S("Stone Tile"),
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["split_stone_tile"] = {
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@ -148,37 +139,31 @@ local nodes = {
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tiles = {"moreblocks_split_stone_tile_top.png",
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"moreblocks_split_stone_tile.png"},
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["checker_stone_tile"] = {
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description = S("Checker Stone Tile"),
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["tar"] = {
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description = S("Tar"),
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groups = {cracky=2, tar_block=1},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["dirt_compressed"] = {
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description = S("Compressed Dirt"),
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groups = {crumbly=2, compressed = 1},
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is_ground_content = false,
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sounds = sound_dirt,
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},
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["cobble_compressed"] = {
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description = S("Compressed Cobblestone"),
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groups = {cracky = 1, compressed = 1},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["desert_cobble_compressed"] = {
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description = S("Compressed Desert Cobblestone"),
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groups = {cracky = 1, compressed = 1},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["plankstone"] = {
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@ -186,7 +171,6 @@ local nodes = {
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {cracky = 3},
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is_ground_content = false,
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tiles = tile_tiles("plankstone"),
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sounds = sound_stone,
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},
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@ -197,7 +181,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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},
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@ -208,7 +191,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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},
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@ -219,7 +201,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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},
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@ -228,13 +209,11 @@ local nodes = {
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["cactus_checker"] = {
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description = S("Cactus Checker"),
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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tiles = {"default_stone.png^moreblocks_cactus_checker.png",
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"default_stone.png^moreblocks_cactus_checker.png",
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"default_stone.png^moreblocks_cactus_checker.png",
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@ -249,7 +228,6 @@ local nodes = {
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "moreblocks_empty_shelf.png", "moreblocks_empty_shelf.png"},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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sounds = sound_wood,
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furnace_burntime = 15,
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no_stairs = true,
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@ -257,13 +235,11 @@ local nodes = {
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["coal_stone"] = {
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description = S("Coal Stone"),
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["iron_stone"] = {
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description = S("Iron Stone"),
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["coal_checker"] = {
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@ -275,7 +251,6 @@ local nodes = {
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"default_stone.png^moreblocks_coal_checker.png^[transformR90",
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"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["iron_checker"] = {
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@ -287,7 +262,6 @@ local nodes = {
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"default_stone.png^moreblocks_iron_checker.png^[transformR90",
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"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
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groups = {stone = 1, cracky = 3},
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is_ground_content = false,
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sounds = sound_stone,
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},
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["trap_stone"] = {
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@ -297,7 +271,6 @@ local nodes = {
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walkable = false,
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groups = {cracky = 3},
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paramtype = "light",
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is_ground_content = false,
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sounds = sound_stone,
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no_stairs = true,
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},
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@ -308,7 +281,6 @@ local nodes = {
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walkable = false,
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groups = {cracky = 3},
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paramtype = "light",
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is_ground_content = false,
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sounds = sound_stone,
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no_stairs = true,
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},
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@ -319,7 +291,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -332,7 +303,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -345,7 +315,6 @@ local nodes = {
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walkable = false,
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groups = {cracky = 1, level = 2},
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paramtype = "light",
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is_ground_content = false,
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sounds = sound_stone,
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no_stairs = true,
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},
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@ -356,7 +325,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -369,7 +337,6 @@ local nodes = {
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walkable = false,
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groups = {crumbly = 1, cracky = 3},
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paramtype = "light",
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is_ground_content = false,
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sounds = sound_stone,
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no_stairs = true,
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},
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@ -415,7 +382,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 11,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -427,7 +393,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 11,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -439,7 +404,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 11,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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@ -453,7 +417,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 11,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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@ -467,7 +430,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = default.LIGHT_MAX,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -479,7 +441,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = default.LIGHT_MAX,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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@ -491,7 +452,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = default.LIGHT_MAX,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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@ -505,7 +465,6 @@ local nodes = {
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = default.LIGHT_MAX,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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@ -519,7 +478,6 @@ local nodes = {
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wield_image = "moreblocks_rope.png",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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@ -531,12 +489,12 @@ local nodes = {
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["copperpatina"] = {
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description = S("Copper Patina Block"),
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groups = {cracky = 1, level = 2},
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is_ground_content = false,
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sounds = sound_metal,
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},
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}
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for name, def in pairs(nodes) do
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def.is_ground_content = def.is_ground_content == true
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def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
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minetest.register_node("moreblocks:" ..name, def)
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minetest.register_alias(name, "moreblocks:" ..name)
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@ -133,6 +133,7 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
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def[k] = v
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end
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def.is_ground_content = def.is_ground_content == true
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = def.paramtype2 or "facedir"
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