Big cleanup. Fix intllib support.

This commit is contained in:
Calinou 2014-12-27 20:30:19 +01:00
parent 4b682f4730
commit cd65ed0930
5 changed files with 19 additions and 15 deletions

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@ -1,6 +1,7 @@
+---- zlib/libpng license ----+
zlib license
============
Copyright (c) 2013-2014 Calinou and contributors
Copyright (c) 2011-2014 Calinou and contributors
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

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@ -1,5 +1,5 @@
More Blocks
==========
===========
More Blocks for Minetest (http://minetest.net), a free and open source infinite
world block sandbox game.

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@ -1,4 +1,5 @@
local S = moreblocks.gettext
local S = moreblocks.intllib
circular_saw = {}
circular_saw.known_stairs = setmetatable({}, {

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@ -1,19 +1,22 @@
--[[
-- More Blocks (moreblocks) by Calinou
-- Licensed under the zlib/ license for code and CC BY-SA 3.0 for textures, see LICENSE.txt for info.
======================================================================
** More Blocks **
By Calinou, with the help of ShadowNinja and VanessaE.
Copyright (c) 2011-2014 Calinou and contributors.
Licensed under the zlib license. See LICENSE.txt for more information.
======================================================================
--]]
moreblocks = {}
-- Load translation library if intllib is installed
local S -- Load translation library if intllib is installed:
if intllib then
S = intllib.Getter(minetest.get_current_modname())
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
moreblocks.gettext = S
moreblocks.intllib = S
local modpath = minetest.get_modpath("moreblocks")
@ -26,6 +29,5 @@ dofile(modpath .. "/crafting.lua")
dofile(modpath .. "/aliases.lua")
if minetest.setting_getbool("log_mods") then
print(S("[moreblocks] loaded."))
minetest.log("action", S("[moreblocks] loaded."))
end

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@ -1,4 +1,4 @@
local S = moreblocks.gettext
local S = moreblocks.intllib
local sound_wood = default.node_sound_wood_defaults()
local sound_stone = default.node_sound_stone_defaults()