Make glass connected optionally, add detail textures.
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parent
10d28eec32
commit
f0a455f878
24
nodes.lua
24
nodes.lua
@ -136,7 +136,8 @@ local nodes = {
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},
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -144,7 +145,8 @@ local nodes = {
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},
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -152,7 +154,8 @@ local nodes = {
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},
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -223,7 +226,8 @@ local nodes = {
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},
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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@ -262,7 +266,8 @@ local nodes = {
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},
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["glow_glass"] = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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@ -271,7 +276,8 @@ local nodes = {
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},
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["trap_glow_glass"] = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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@ -282,7 +288,8 @@ local nodes = {
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},
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["super_glow_glass"] = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 15,
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@ -291,7 +298,8 @@ local nodes = {
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},
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["trap_super_glow_glass"] = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 15,
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BIN
textures/moreblocks_clean_glass_detail.png
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BIN
textures/moreblocks_clean_glass_detail.png
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After Width: | Height: | Size: 96 B |
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textures/moreblocks_coal_glass_detail.png
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textures/moreblocks_coal_glass_detail.png
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After Width: | Height: | Size: 159 B |
BIN
textures/moreblocks_glow_glass_detail.png
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textures/moreblocks_glow_glass_detail.png
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After Width: | Height: | Size: 161 B |
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textures/moreblocks_iron_glass_detail.png
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textures/moreblocks_iron_glass_detail.png
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After Width: | Height: | Size: 163 B |
BIN
textures/moreblocks_super_glow_glass_detail.png
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BIN
textures/moreblocks_super_glow_glass_detail.png
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After Width: | Height: | Size: 156 B |
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