fan
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models/hood.png
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models/hood.png
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71
nodes.lua
71
nodes.lua
@ -317,3 +317,74 @@ minetest.register_node("plant_blocks:e08", {
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is_ground_content = false,
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groups = {crumbly=3},
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})
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--[[
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minetest.register_node("plant_blocks:hood", {
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description = S("hood"),
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drawtype = "mesh",
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-- Holds the texture for each "material"
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tiles = {
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"hood.png"
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},
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paramtype2 = "facedir",
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--place_param2 = 0,
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-- Path to the mesh
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mesh = "hood.obj",
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paramtype = "light",
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bounding_boxes = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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is_ground_content = false,
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groups = {crumbly=3},
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on_construct = function(pos)
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--local node = minetest.get_node(pos)
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--local wheel = minetest.add_entity(pos, "modern:test", minetest.serialize({pos=pos, name=node.name}))
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end,
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on_rightclick = function(pos, node, clicker)
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local wheel = minetest.add_entity(pos, "plant_blocks:test", minetest.serialize({pos=pos, name=node.name}))
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end
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})
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minetest.register_entity("plant_blocks:test", {
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visual = "mesh",
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mesh = "hood_fan.obj",
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textures = {"hood.png"},
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--visual_size = vector.new(0, 0, 0),
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on_activate = function(self)
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--self.timer = 0
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self.object:set_animation({x = 1, y = 1}, 60, 0, true) -- change 6 to 7 for successful replay
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end,
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on_step = function(self, dtime)
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self.object:set_animation({x = 1, y = 30}, 100, 0, true) -- change 6 to 7 for successful replay
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end,
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})]]
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minetest.register_entity("plant_blocks:hood", {
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visual = "mesh",
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visual_size = {x = 10, y = 10, z = 10},
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mesh = "hood.b3d",
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textures = {"hood.png"}, -- I just needed a texture
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physical = true,
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on_activate = function(self, staticdata)
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self.object:set_animation({x = 0, y = 100}, 100, 0, true)
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end,
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})
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minetest.register_craftitem("plant_blocks:hood", {
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description = "Animation test",
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inventory_image = "bones_bottom.png",
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wield_image = "bones_bottom.png",
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on_place = function(itemstack, placer, pointed_thing)
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minetest.add_entity(pointed_thing.above, "plant_blocks:hood")
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end,
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})
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BIN
textures/hood.png
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BIN
textures/hood.png
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