spawners/spawners_mobs/api.lua

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--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
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-- main tables
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spawners_mobs = {
ENABLED_MODS = {},
MOBS_PROPS = {}
}
spawners_mobs.mob_tables = {}
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local max_obj_per_mapblock = tonumber(minetest.settings:get('max_objects_per_block'))
local enable_particles = minetest.settings:get_bool('enable_particles')
local tick_max = 30
local tick_short_max = 20
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function spawners_mobs.register_spawners()
-- check if mods exists and build tables
for k, mob_mod in ipairs(spawners_mobs.ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(spawners_mobs.MOBS_PROPS[mob_mod]) do
local mob_egg
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-- disabled extra check for mobs redo due to incompatibility with Lua 5.1, this method is available from Lua 5.2
-- if mob_mod == 'mobs' and not (mobs.mod == 'redo') then goto continue end
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table.insert(spawners_mobs.mob_tables,
{
name = mob.name,
mod_prefix = mob_mod,
egg_name_custom = mob.egg_name_custom,
dummy_size = mob.dummy_size,
dummy_offset = mob.dummy_offset,
dummy_mesh = mob.dummy_mesh,
dummy_texture = mob.dummy_texture,
night_only = mob.night_only,
sound_custom = mob.sound_custom
}
)
-- use custom egg or create a default egg
if mob.egg_name_custom ~= '' then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod .. ':' .. mob.name
end
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-- recipes
minetest.register_craft({
output = 'spawners_mobs:' .. mob_mod .. '_' .. mob.name .. '_spawner',
recipe = {
{ 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' },
{ 'xpanes:bar_flat', mob_egg, 'xpanes:bar_flat' },
{ 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' },
}
})
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-- Lua > 5.1
-- ::continue::
end
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end
end
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end
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--
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-- Particles
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--
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function spawners_mobs.cloud_booom(pos)
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if not enable_particles then return end
minetest.add_particlespawner({
amount = 5,
time = 2,
minpos = vector.subtract({ x = pos.x - 0.3, y = pos.y, z = pos.z - 0.3 }, 0.3),
maxpos = vector.add({ x= pos.x + 0.3, y = pos.y, z = pos.z + 0.3 }, 0.3),
minvel = { x = 0.1, y = 0.1, z = 0.1 },
maxvel = { x = 0.2, y = 0.2, z = 0.2 },
minacc = vector.new({ x = -0.1, y = 0.3, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.6, z = 0.1 }),
minexptime = 2,
maxexptime = 3,
minsize = 16,
maxsize = 24,
texture = 'spawners_mobs_smoke_particle_2.png',
animation = {
type = 'vertical_frames',
-- Width of a frame in pixels
aspect_w = 16,
-- Height of a frame in pixels
aspect_h = 16,
-- Full loop length
length = 2.0,
},
})
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end
function spawners_mobs.add_flame_effects(pos)
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if not enable_particles then return end
return minetest.add_particlespawner({
amount = 6,
time = 0,
minpos = vector.subtract({ x = pos.x - 0.001, y = pos.y - 0.001, z = pos.z - 0.001 }, 0.5),
maxpos = vector.add({ x = pos.x + 0.001, y = pos.y + 0.001, z = pos.z + 0.001 }, 0.5),
minvel = { x = -0.1, y = -0.1, z = -0.1 },
maxvel = { x = 0.1, y = 0.1, z = 0.1 },
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 5,
minsize = 0.5,
maxsize = 2.5,
texture = 'spawners_mobs_flame_particle_2.png',
})
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end
function spawners_mobs.add_smoke_effects(pos)
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if not enable_particles then return end
return minetest.add_particlespawner({
amount = 1,
time = 0,
minpos = vector.subtract({ x = pos.x - 0.001, y = pos.y - 0.001, z = pos.z - 0.001 }, 0.5),
maxpos = vector.add({ x = pos.x + 0.001, y = pos.y + 0.001, z = pos.z + 0.001 }, 0.5),
minvel = { x = -0.5, y = 0.5, z = -0.5 },
maxvel = { x = 0.5, y = 1.5, z = 0.5 },
minacc = vector.new({ x = -0.1, y = 0.1, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.3, z = 0.1 }),
minexptime = 0.5,
maxexptime = 2,
minsize = 0.5,
maxsize = 2,
texture = 'spawners_mobs_smoke_particle.png^[transform' .. math.random(0, 3),
})
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end
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--
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-- Timers
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--
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-- how often node timers for spawners will tick, +/- some random value
function spawners_mobs.tick(pos)
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local meta = minetest.get_meta(pos)
local tick_counter = meta:get_int('tick')
local owner = meta:get_string('owner')
local privs = minetest.get_player_privs(owner);
-- not for admin
if not privs.privs then
tick_counter = tick_counter + 1
meta:set_int('tick', tick_counter)
end
-- print('tick_counter: ' .. tick_counter .. ' at ' .. minetest.pos_to_string(pos))
-- rusty spawner
if tick_counter >= tick_max then
spawners_mobs.set_status(pos, 'rusty')
return
end
minetest.get_node_timer(pos):start(math.random(72, 193))
-- minetest.get_node_timer(pos):start(math.random(20, 30))
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end
-- how often a spawn failure tick is retried (e.g. too dark)
function spawners_mobs.tick_short(pos)
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local meta = minetest.get_meta(pos)
local tick_short_counter = meta:get_int('tick_short')
if tick_short_counter >= tick_short_max then
spawners_mobs.tick(pos)
return
else
tick_short_counter = tick_short_counter + 1
meta:set_int('tick_short', tick_short_counter)
-- print('tick_short_counter: ' .. tick_short_counter .. ' at ' .. minetest.pos_to_string(pos))
end
minetest.get_node_timer(pos):start(math.random(20, 60))
-- minetest.get_node_timer(pos):start(math.random(10, 20))
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end
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--
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-- Core Functions
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--
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-- start spawning mobs
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function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
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if not (spawn_area_random_pos or mob_name) then
return
end
local sound_name = mod_prefix .. '_' .. mob_name
-- use custom sounds
if sound_custom ~= '' then
sound_name = sound_custom
end
-- use random colors for sheeps
if mob_name == 'sheep_white' then
local sheep_colors = { 'black', 'blue', 'brown', 'cyan', 'dark_green', 'dark_grey', 'green', 'grey', 'magenta', 'orange', 'pink', 'red', 'violet', 'white', 'yellow' }
mob_name = 'sheep_' .. sheep_colors[math.random(#sheep_colors)]
end
for i = 1, #spawn_area_random_pos do
-- spawn a bit more above the block - prevent spawning inside the block
spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5
spawners_mobs.cloud_booom(spawn_area_random_pos[i])
minetest.after(1, function()
-- minetest.set_node(spawn_area_random_pos[i], {name = 'default:apple' })
local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix .. ':' .. mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = spawn_area_random_pos[i],
max_hear_distance = 16,
gain = 0.5
})
end
end
end)
end
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end
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function spawners_mobs.on_timer(pos, elapsed)
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local meta = minetest.get_meta(pos)
local idx = meta:get_int('idx') or nil
local mob_table = spawners_mobs.mob_tables[idx] or false
if not mob_table then return end
local posmin = { x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
local player_near = false
local entities_near = 0
local entities_max = 6
local node_light_min = 13
local owner = meta:get_string('owner') or ''
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local sound_custom = mob_table.sound_custom
local night_only = mob_table.night_only
local max_objects = max_obj_per_mapblock / 4
-- check spawner light
local node_light = minetest.get_node_light(pos)
-- dark
if (not node_light or node_light < node_light_min) and not night_only then
-- print('Too dark for mob ( ' .. mob_name .. ' ) to spawn. Waiting for day .. .')
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo dark for mob to spawn. Waiting for day .. .')
spawners_mobs.tick_short(pos)
return
elseif node_light >= node_light_min and night_only then
-- light
-- print('Too much light for mob ( ' .. mob_name .. ' ) to spawn. Waiting for night .. .')
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo much light for mob to spawn. Waiting for night .. .')
spawners_mobs.tick_short(pos)
return
end
-- positions where mobs can spawn
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, 'air')
-- check if there is enough place to spawn mob
if #spawn_area_pos < 1 then
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nNot enough place to spawn mob. Find more space!')
spawners_mobs.tick(pos)
return
end
-- spawn 2 mobs on 2 different positions by chance
local how_many = math.random(2)
local spawn_area_random_pos = {}
-- get random spawn position from spawn area
for i = 1, how_many do
while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do
local random_pos = spawn_area_pos[math.random(#spawn_area_pos)]
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
if random_pos_above == 'air' and not minetest.is_protected(random_pos, owner) then
table.insert(spawn_area_random_pos, random_pos)
-- print('spawn_area_random_pos: ' .. #spawn_area_random_pos)
else
table.remove(spawn_area_pos, i)
-- print('spawn_area_pos: ' .. #spawn_area_pos)
end
end
end
-- print(dump(spawn_area_random_pos))
-- check if there is still enough place to spawn mob
if #spawn_area_random_pos < 1 then
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nNot enough place to spawn mob. Searching for new location .. .')
spawners_mobs.tick_short(pos)
return
end
-- area where player and entity count will be detected
local activation_area = minetest.get_objects_inside_radius(pos, 16)
-- prevent object clutter on the map
if #activation_area > max_objects then
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo many objects in the area (' .. #activation_area .. '/' .. max_objects .. '), clean-up dropped objects first!')
spawners_mobs.tick_short(pos)
return
end
for k, object in ipairs(activation_area) do
-- find player inside activation area
if object:is_player() then
player_near = true
-- print('found player: ' .. object:get_player_name())
end
-- find entities inside activation area
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name ~= '__builtin:item'
then
local tmp_mob_name = string.split(object:get_luaentity().name, ':')[2]
if tmp_mob_name ~= nil then
-- sheeps have colors in names
if string.find(tmp_mob_name, 'sheep') and string.find(mob_name, 'sheep') and not string.find(tmp_mob_name, 'dummy') then
-- print('found entity: ' .. tmp_mob_name)
entities_near = entities_near + 1
elseif tmp_mob_name == mob_name then
-- print('found entity: ' .. tmp_mob_name)
entities_near = entities_near + 1
end
else
minetest.log('warning', '[spawners_mobs] tmp_mob_name was nil, luaentity name was: ' .. object:get_luaentity().name .. ' at: ' .. minetest.pos_to_string(object:get_pos()))
end
end
-- stop looping when met all conditions
if entities_near >= entities_max and player_near then
-- print('max entities reached ' .. entities_max .. ' and player_near found, breaking .. ')
break
end
end
-- don't do anything and try again later when player not near or max entities reached
if entities_near >= entities_max or not player_near then
spawners_mobs.set_status(pos, 'waiting')
-- sheeps have color in the name
-- local name = mob_name
-- if string.find(mob_name, 'sheep') then
-- name = 'sheep'
-- end
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nmax mobs reached: ' .. entities_near .. '/' .. entities_max) -- or player not near
spawners_mobs.tick_short(pos)
return
end
-- start spawning
spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
spawners_mobs.set_status(pos, 'active')
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nspawner is active reached: ' .. entities_near .. '/' .. entities_max)
meta:set_int('tick', 0)
meta:set_int('tick_short', 0)
spawners_mobs.tick(pos)
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end
--
-- Status Manager
--
function spawners_mobs.set_status(pos, set_status)
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local meta = minetest.get_meta(pos)
local idx = meta:get_int('idx')
local mob_table = spawners_mobs.mob_tables[idx] or false
if not mob_table then return end
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local offset = mob_table.dummy_offset
-- get meta
local owner = meta:get_string('owner')
local meta_status = meta:get_string('status')
local id_flame = meta:get_int('id_flame')
local id_smoke = meta:get_int('id_smoke')
--
-- active
--
if set_status == 'active' then
-- remove particles and add them again - keeps particles after server restart
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print('#1 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#1 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int('id_flame', -1)
meta:set_int('id_smoke', -1)
end
-- add particles
id_flame = spawners_mobs.add_flame_effects(pos)
id_smoke = spawners_mobs.add_smoke_effects(pos)
meta:set_int('id_flame', id_flame)
meta:set_int('id_smoke', id_smoke)
-- print('#1 add id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#1 add id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
if meta_status ~= set_status then
-- add dummy entity
minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name)
meta:set_string('status', 'active')
minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner' })
end
elseif set_status == 'waiting' and meta_status ~= set_status then
--
-- waiting
--
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print('#2 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#2 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int('id_flame', -1)
meta:set_int('id_smoke', -1)
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == 'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name then
obj:remove()
end
end
end
meta:set_string('status', 'waiting')
minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' })
elseif set_status == 'rusty' and meta_status ~= set_status then
--
-- rusty
--
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print('#3 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#3 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int('id_flame', -1)
meta:set_int('id_smoke', -1)
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == 'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name then
obj:remove()
end
end
end
meta:set_string('status', 'rusty')
minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_rusty' })
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.')
return
end
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end