spawners/spawners_ores/api.lua

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-- main tables
spawners_ores = {}
local percent = 10
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-- how often node timers for minerals will tick, +/- some random value
function spawners_ores.tick(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
end
-- how often a growth failure tick is retried (e.g. not enough place to spawn minerals)
function spawners_ores.tick_short(pos)
minetest.get_node_timer(pos):start(math.random(15, 20))
end
-- adds smoke particles
function spawners_ores.add_effects(pos, radius)
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minetest.add_particlespawner({
amount = 32,
time = 2,
minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
minvel = {x=-0.5, y=3, z=-0.5},
maxvel = {x=0.5, y=10, z=0.5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
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maxexptime = 2,
minsize = 0.5,
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maxsize = 8,
texture = "spawners_ores_smoke_particle.png^[transform"..math.random(0,3)
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})
end
-- start spawning ores
function spawners_ores.start_spawning_ores(pos, ore_name, how_many)
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if not pos or not ore_name then return end
local player_near = false
local how_many = how_many or 1
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for i=1, how_many do
if i > 1 then
pos = spawners_ores.get_available_node(pos, "default:stone")
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if not pos then return end
minetest.sound_play("spawners_ores_strike", {
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pos = pos,
max_hear_distance = 16,
gain = 10,
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})
minetest.set_node(pos, {name=ore_name})
spawners_ores.add_effects(pos, 1)
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else
minetest.sound_play("spawners_ores_strike", {
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pos = pos,
max_hear_distance = 16,
gain = 10,
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})
minetest.set_node(pos, {name=ore_name})
spawners_ores.add_effects(pos, 1)
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end
end
end
function spawners_ores.get_available_node(pos, check_node, radius)
if not pos then return end
local check_node = check_node or "default:stone"
local radius = radius or 2
local node_ore_pos = minetest.find_node_near(pos, radius, {check_node})
if node_ore_pos and node_ore_pos ~= nil then
return node_ore_pos
else
return false
end
end
-- build form for spawners
function spawners_ores.get_formspec(pos, table)
-- Inizialize metadata and variables
local table = table or {}
local meta = minetest.get_meta(pos)
local mineral = table.ore or meta:get_string("mineral")
local ingot = table.ore or meta:get_string("mineral")
local status = meta:get_string("status")
local inv = meta:get_inventory()
local stack = inv:get_stack("fuel", 1)
-- fix different Ingot namings
if ingot == "iron" then
ingot = "steel"
end
-- add extra ores based on percentage
local stack_per_obj = spawners_ores.stack_per({
stack_count = stack:get_count(),
percent = percent
})
local stack_per = stack_per_obj.stack_per or 0
local extra_per = stack_per_obj.extra_per or 0
local colorize = {
gold = "^[colorize:#ffe4008C",
tin = "^[colorize:#d0d0d08C",
iron = "^[colorize:#b66d498C",
copper = "^[colorize:#b587528C",
}
local colorize_arrow = ""
local button = ""
if status == "active" then
colorize_arrow = colorize[mineral]
elseif status == "waiting" then
button = "button[1.8,2.5;2,1.5;restart;RE-START]"
end
-- dynamic formspec
local formspec = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[1.8,0.3;Input "..ingot.." Ingot]"..
"list[current_name;fuel;1.8,1;1,1;]"..
"image[1.8,1;1,1;spawners_ores_ingot_slot.png]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"image[2.9,1;1,1;gui_furnace_arrow_bg.png^[transformR270"..colorize_arrow.."]"..
"label[1.8,2;"..stack_per.." minerals ("..extra_per.." extra)]"..
"image[4,1;1,1;spawners_ores_stone_with_"..mineral..".png]"..
button..
"listring[current_name;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
meta:set_string("formspec", formspec)
-- infotext
local infotext = mineral.." fuel: "..inv:get_stack("fuel", 1):get_count()
if inv:is_empty("fuel") then
infotext = mineral.." ore spawner is empty."
elseif status == "waiting" then
infotext = "Waiting - no default:stone was found near by, "..mineral.." fuel: "..inv:get_stack("fuel", 1):get_count()
end
meta:set_string("infotext", infotext)
end
-- check if is fuel empty in the node
function spawners_ores.can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel")
end
-- add extra percentage on top of the stack
function spawners_ores.stack_per(table)
local table = table or {}
local stack_count = table.stack_count or nil
local extra_per = (stack_count / 100) * percent
extra_per = math.floor(extra_per)
local stack_per = extra_per + stack_count
-- print(percent.."% from stack("..stack_count..") = "..stack_per.." ("..extra_per.." extra ore(s))")
return {
stack_per = stack_per,
extra_per = extra_per
}
end
-- set status and update formspec/infotext
function spawners_ores.on_timer(pos, elapsed)
local available_node = spawners_ores.get_available_node(pos, "default:stone")
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("fuel", 1)
local how_many = 1
local ore_name = meta:get_string("ore_name")
local mineral = meta:get_string("mineral")
local status = meta:get_string("status")
local tick = meta:get_int("tick")
--
-- active
--
if available_node and inv:is_empty("fuel") ~= true then
-- make sure the right node status is shown
if status ~= "active" then
meta:set_string("status", "active")
spawners_ores.get_formspec(pos)
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner_active"})
end
-- start spawning only on proper 'tick'
if tick ~= 0 then
if stack:get_count() % percent == 0 then
-- TODO: should get countent based on 'percent'
how_many = 2
end
-- enough place to spawn more ores
spawners_ores.start_spawning_ores(available_node, "default:"..ore_name, how_many)
-- take fuel
stack:take_item()
inv:set_stack("fuel", 1, stack)
spawners_ores.get_formspec(pos)
end
-- dont wait for proper 'tick' and change state after 1 sec.
local next_available_node = spawners_ores.get_available_node(pos, "default:stone")
if inv:is_empty("fuel") or next_available_node == false then
minetest.get_node_timer(pos):start(1.0)
return
end
if tick == 0 then
-- start new proper timer
meta:set_int("tick", 1)
end
-- start new proper timer
spawners_ores.tick(pos)
--
-- default
--
elseif inv:is_empty("fuel") then
-- empty / no fuel -- stop timer
-- make sure that default status/node is shown
meta:set_string("status", "")
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner"})
spawners_ores.get_formspec(pos)
return
--
-- waiting
--
else
-- stop timer and show "refresh" button in order to start timer again
-- make sure that waiting status/node is shown
if status ~= "waiting" then
meta:set_string("status", "waiting")
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner_waiting"})
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end
spawners_ores.get_formspec(pos)
return
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end
end