commit
14037de2f6
169
API.lua
Normal file
169
API.lua
Normal file
@ -0,0 +1,169 @@
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-- main tables
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spawners = {}
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spawners.mob_tables = {}
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-- check if mods exists and build tables
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for k, mob_mod in ipairs(ENABLED_MODS) do
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local modpath = minetest.get_modpath(mob_mod)
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-- list of mobs and their info
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if (modpath) then
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for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
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local mob_egg = nil
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if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
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table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom})
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-- use custom egg or create a default egg
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if mob.egg_name_custom ~= "" then
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mob_egg = mob.egg_name_custom
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else
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mob_egg = mob_mod..":"..mob.name
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end
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-- recipes
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minetest.register_craft({
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output = "spawners:"..mob_mod.."_"..mob.name.."_spawner",
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recipe = {
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{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar", mob_egg, "xpanes:bar"},
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{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
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}
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})
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::continue::
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end
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else
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print("[MOD] Spawners: MOD "..mob_mod.." not found.")
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end
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end
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-- start spawning mobs
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function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
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if not pos or not how_many or not mob_name then return end
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local sound_name
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-- remove 'spawners:' from the string
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local mob_name = string.sub(mob_name,10)
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-- use custom sounds
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if sound_custom ~= "" then
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sound_name = sound_custom
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else
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sound_name = mod_prefix.."_"..mob_name
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end
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for i=1,how_many do
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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if obj then
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if sound_name then
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 10,
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})
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end
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end
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end
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end
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function spawners.check_around_radius(pos)
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local player_near = false
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local radius = 21
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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if obj:is_player() then
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player_near = true
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end
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end
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return player_near
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end
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function spawners.check_node_status(pos, mob, night_only)
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local player_near = spawners.check_around_radius(pos)
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local random_pos = false
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if player_near then
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local min_node_light = 10
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local tod = minetest.get_timeofday() * 24000
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local node_light = minetest.get_node_light(pos)
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local spawn_positions = {}
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local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if not node_light then return false end
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-- make sure that at least one side of the spawner is open
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if right.name == "air" then
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table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
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end
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if front.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
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end
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if left.name == "air" then
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table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
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end
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if back.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
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end
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if top.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
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end
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if bottom.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
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end
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if #spawn_positions < 1 then
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-- spawner is closed from all sides
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return false
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else
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-- pick random from the open sides
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local pick_random
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if #spawn_positions == 1 then
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pick_random = #spawn_positions
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else
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pick_random = math.random(1,#spawn_positions)
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end
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for k, v in pairs (spawn_positions) do
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if k == pick_random then
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random_pos = v
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end
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end
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end
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-- check the node above and below the found air node
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local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
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local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
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if not (node_above == "air" or node_below == "air") then return false end
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-- spawn only at day
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if not night_only and node_light < min_node_light then
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return false, true
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end
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-- spawn only at night
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if night_only then
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if not (19359 > tod and tod > 5200) or node_light < min_node_light then
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return random_pos
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else
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return false, true
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end
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end
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return random_pos
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else
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return false
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end
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end
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10
README.md
10
README.md
@ -33,6 +33,16 @@ fake_fire, xpanes for recipes
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WTFPL
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## Changelog ##
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### 0.3 ###
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* new folder and file structure
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* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
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* added sound for bunny
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* fixed sound for pyramids:mummy
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* added footsteps and digging sounds for the spawners
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* shorter and more effective code, easier to read, fixed variable namings
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* ABM tweak - longer delay to trigger but bigger chance for spawn entity
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* disabled ABM catch_up
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### 0.2 ###
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* support pyramids mod - mummy
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* support creatures mod
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144
config.lua
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144
config.lua
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@ -0,0 +1,144 @@
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-- * [name : string] - Name of the mob used in the mod.
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-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
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-- * [dummy_size : table] - Size of the rotating dummy inside the node.
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-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.
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-- * [dummy_mesh : string] - Filename of the model used fot he mob.
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-- * [dummy_texture : table] - Textures used for the mob.
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-- * [night_only : string] - If true mobs will spawn only during the night or in dark areas, default:true.
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-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
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-- [*] -> MANDATORY - has to be filled in!
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-- mods what should be enabled and loded
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ENABLED_MODS = {"mobs", "pyramids", "creatures"}
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-- mobs properties - setup all you mobs here
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MOBS_PROPS = {
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["mobs"] = { -- MOBS REDO CONFIG
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{
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name="sheep_white",
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egg_name_custom="",
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dummy_size={x=0.52,y=0.52},
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dummy_offset=0.2,
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dummy_mesh="mobs_sheep.b3d",
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dummy_texture={"mobs_sheep_white.png"},
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night_only=false,
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sound_custom="mobs_sheep"
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},
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{
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name="cow",
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egg_name_custom="",
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dummy_size={x=0.3,y=0.3},
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dummy_offset=-0.3,
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dummy_mesh="mobs_cow.x",
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dummy_texture={"mobs_cow.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="chicken",
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egg_name_custom="",
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dummy_size={x=0.9,y=0.9},
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dummy_offset=0.2,
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dummy_mesh="mobs_chicken.x",
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dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="warthog",
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egg_name_custom="",
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dummy_size={x=0.62,y=0.62},
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dummy_offset=-0.3,
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dummy_mesh="mobs_warthog.x",
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dummy_texture={"mobs_warthog.png"},
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night_only=false,
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sound_custom="mobs_pig"
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},
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{
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name="bunny",
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egg_name_custom="",
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dummy_size={x=1,y=1},
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dummy_offset=0.2,
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dummy_mesh="mobs_bunny.b3d",
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dummy_texture={"mobs_bunny_brown.png"},
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night_only=false,
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sound_custom="spawners_bunny"
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},
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{
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name="kitten",
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egg_name_custom="",
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dummy_size={x=0.32,y=0.32},
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dummy_offset=0,
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dummy_mesh="mobs_kitten.b3d",
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dummy_texture={"mobs_kitten_ginger.png"},
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night_only=false,
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sound_custom=""
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}
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},
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["pyramids"] = { -- PYRAMIDS MOD CONFIG
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{
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name="mummy",
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egg_name_custom="pyramids:spawn_egg",
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dummy_size={x=3.3,y=3.3},
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dummy_offset=-0.3,
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dummy_mesh="pyramids_mummy.x",
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dummy_texture={"pyramids_mummy.png"},
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night_only=false,
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sound_custom="mummy"
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}
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},
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["creatures"] = { -- CREATURES MOD CONFIG
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{
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name="chicken",
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egg_name_custom="creatures:chicken_spawn_egg",
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dummy_size={x=0.9,y=0.9},
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dummy_offset=-0.3,
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dummy_mesh="creatures_chicken.b3d",
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dummy_texture={"creatures_chicken.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="ghost",
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egg_name_custom="creatures:ghost_spawn_egg",
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dummy_size={x=0.7,y=0.7},
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dummy_offset=-0.5,
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dummy_mesh="creatures_ghost.b3d",
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dummy_texture={"creatures_ghost.png"},
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night_only=true,
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sound_custom=""
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},
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{
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name="sheep",
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egg_name_custom="creatures:sheep_spawn_egg",
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dummy_size={x=0.6,y=0.6},
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dummy_offset=-0.3,
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dummy_mesh="creatures_sheep.b3d",
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dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"},
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night_only=false,
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sound_custom=""
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},
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{
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name="zombie",
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egg_name_custom="creatures:zombie_spawn_egg",
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dummy_size={x=0.5,y=0.5},
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dummy_offset=-0.5,
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dummy_mesh="creatures_zombie.b3d",
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dummy_texture={"creatures_zombie.png"},
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night_only=true,
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sound_custom=""
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}
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}
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}
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407
init.lua
407
init.lua
@ -1,401 +1,8 @@
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local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block"))
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-- user settings
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dofile(minetest.get_modpath("spawners").."/config.lua")
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-- API
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dofile(minetest.get_modpath("spawners").."/API.lua")
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-- Spawners for mobs
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dofile(minetest.get_modpath("spawners").."/spawners_mobs.lua")
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-- main table
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spawners = {}
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-- list of mods
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spawners.mob_mods = {"mobs", "pyramids", "creatures"}
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-- table holding all mobs info
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spawners.mob_tables = {}
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-- check if mods exists and build tables
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for k, v in ipairs(spawners.mob_mods) do
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local modpath = minetest.get_modpath(v)
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-- list of mobs and their info
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if (modpath) then
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-- MOBS REDO CONFIG
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if v == "mobs" and mobs.mod == "redo" then
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table.insert(spawners.mob_tables, {name="sheep_white", mod_prefix=v, egg_name_custom="", dummy_size={x=0.52,y=0.52}, dummy_offset=0.2, dummy_mesh="mobs_sheep.b3d", dummy_texture={"mobs_sheep_white.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="cow", mod_prefix=v, egg_name_custom="", dummy_size={x=0.3,y=0.3}, dummy_offset=-0.3, dummy_mesh="mobs_cow.x", dummy_texture={"mobs_cow.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="chicken", mod_prefix=v, egg_name_custom="", dummy_size={x=0.9,y=0.9}, dummy_offset=0.2, dummy_mesh="mobs_chicken.x", dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="warthog", mod_prefix=v, egg_name_custom="", dummy_size={x=0.62,y=0.62}, dummy_offset=-0.3, dummy_mesh="mobs_warthog.x", dummy_texture={"mobs_warthog.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="bunny", mod_prefix=v, egg_name_custom="", dummy_size={x=1,y=1}, dummy_offset=0.2, dummy_mesh="mobs_bunny.b3d", dummy_texture={"mobs_bunny_brown.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="kitten", mod_prefix=v, egg_name_custom="", dummy_size={x=0.32,y=0.32}, dummy_offset=0, dummy_mesh="mobs_kitten.b3d", dummy_texture={"mobs_kitten_ginger.png"}, night_only=false})
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end
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-- PYRAMIDS MOD CONFIG
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if v == "pyramids" then
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table.insert(spawners.mob_tables, {name="mummy", mod_prefix=v, egg_name_custom="pyramids:spawn_egg", dummy_size={x=3.3,y=3.3}, dummy_offset=-0.3, dummy_mesh="pyramids_mummy.x", dummy_texture={"pyramids_mummy.png"}, night_only=false})
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end
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-- CREATURES MOD CONFIG
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if v == "creatures" then
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table.insert(spawners.mob_tables, {name="chicken", mod_prefix=v, egg_name_custom="creatures:chicken_spawn_egg", dummy_size={x=0.9,y=0.9}, dummy_offset=-0.3, dummy_mesh="creatures_chicken.b3d", dummy_texture={"creatures_chicken.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="ghost", mod_prefix=v, egg_name_custom="creatures:ghost_spawn_egg", dummy_size={x=0.7,y=0.7}, dummy_offset=-0.5, dummy_mesh="creatures_ghost.b3d", dummy_texture={"creatures_ghost.png"}, night_only=true})
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table.insert(spawners.mob_tables, {name="sheep", mod_prefix=v, egg_name_custom="creatures:sheep_spawn_egg", dummy_size={x=0.6,y=0.6}, dummy_offset=-0.3, dummy_mesh="creatures_sheep.b3d", dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"}, night_only=false})
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table.insert(spawners.mob_tables, {name="zombie", mod_prefix=v, egg_name_custom="creatures:zombie_spawn_egg", dummy_size={x=0.5,y=0.5}, dummy_offset=-0.5, dummy_mesh="creatures_zombie.b3d", dummy_texture={"creatures_zombie.png"}, night_only=true})
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end
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else
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print("[MOD] Spawners: MOD "..v.." not found.")
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end
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end
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-- start spawning mobs
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function spawners.start_spawning(pos, how_many, mob_name, mod_prefix)
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if not pos or not how_many or not mob_name then return end
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local sound_name
|
||||
-- remove 'spawners:' from the string
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local mob_name = string.sub(mob_name,10)
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-- fix some namings
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if mob_name == "sheep_white" then
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sound_name = "sheep"
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elseif mob_name == "warthog" then
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sound_name = "pig"
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else
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sound_name = mob_name
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end
|
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|
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for i=1,how_many do
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
|
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|
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if obj then
|
||||
|
||||
if sound_name then
|
||||
minetest.sound_play(mod_prefix.."_"..sound_name, {
|
||||
pos = pos,
|
||||
max_hear_distance = 32,
|
||||
gain = 10,
|
||||
})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function spawners.check_around_radius(pos)
|
||||
local player_near = false
|
||||
local radius = 21
|
||||
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
end
|
||||
end
|
||||
|
||||
return player_near
|
||||
end
|
||||
|
||||
function spawners.check_node_status(pos, mob, night_only)
|
||||
local player_near = spawners.check_around_radius(pos)
|
||||
local random_pos = false
|
||||
|
||||
if player_near then
|
||||
local min_node_light = 10
|
||||
local tod = minetest.get_timeofday() * 24000
|
||||
local node_light = minetest.get_node_light(pos)
|
||||
local spawn_positions = {}
|
||||
local front = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
local right = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
local back = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
local left = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
|
||||
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
if not node_light then return false end
|
||||
|
||||
-- make sure that at least one side of the spawner is open
|
||||
if front.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
|
||||
end
|
||||
if right.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
|
||||
end
|
||||
if back.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
|
||||
end
|
||||
if left.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
|
||||
end
|
||||
if top.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
|
||||
end
|
||||
if bottom.name == "air" then
|
||||
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
|
||||
end
|
||||
|
||||
if #spawn_positions < 1 then
|
||||
-- spawner is closed from all sides
|
||||
return false
|
||||
else
|
||||
-- pick random from the open sides
|
||||
local pick_random
|
||||
|
||||
if #spawn_positions == 1 then
|
||||
pick_random = #spawn_positions
|
||||
else
|
||||
pick_random = math.random(1,#spawn_positions)
|
||||
end
|
||||
|
||||
for k, v in pairs (spawn_positions) do
|
||||
if k == pick_random then
|
||||
random_pos = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check the node above and below the found air node
|
||||
local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
|
||||
local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
|
||||
|
||||
if not (node_above == "air" or node_below == "air") then return false end
|
||||
|
||||
-- spawn only at day
|
||||
if not night_only and node_light < min_node_light then
|
||||
return false, true
|
||||
end
|
||||
|
||||
-- spawn only at night
|
||||
if night_only then
|
||||
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
|
||||
return random_pos
|
||||
else
|
||||
return false, true
|
||||
end
|
||||
end
|
||||
|
||||
return random_pos
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only)
|
||||
-- dummy inside the spawner
|
||||
local dummy_definition = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = size,
|
||||
mesh = mesh,
|
||||
textures = texture,
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * -3,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
dummy_definition.on_activate = function(self)
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
end
|
||||
|
||||
-- remove dummy after dug up the spawner
|
||||
dummy_definition.on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 2 then
|
||||
if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("spawners:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
|
||||
|
||||
-- node spawner active
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner active",
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
damage_per_second = 4,
|
||||
sunlight_propagates = true,
|
||||
tiles = {
|
||||
{
|
||||
name = "spawners_spawner_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0
|
||||
},
|
||||
}
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y + offset
|
||||
minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name)
|
||||
end,
|
||||
})
|
||||
|
||||
-- node spawner waiting for light - everything is ok but too much light or not enough light
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner waiting",
|
||||
paramtype = "light",
|
||||
light_source = 2,
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
sunlight_propagates = true,
|
||||
tiles = {
|
||||
{
|
||||
name = "spawners_spawner_off_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0
|
||||
},
|
||||
}
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,not_in_creative_inventory=1},
|
||||
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
})
|
||||
|
||||
-- node spawner inactive (default)
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner",
|
||||
paramtype = "light",
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_spawner.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2},
|
||||
on_construct = function(pos)
|
||||
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
if random_pos then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||
elseif waiting then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
else
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- node spawner overheated
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner overheated",
|
||||
paramtype = "light",
|
||||
light_source = 2,
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
damage_per_second = 4,
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_spawner.png^[colorize:#FF000030"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(60)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
end,
|
||||
})
|
||||
|
||||
-- abm
|
||||
minetest.register_abm({
|
||||
nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"},
|
||||
neighbors = {"air"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
|
||||
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
if random_pos then
|
||||
|
||||
-- do not spawn if too many active entities in map block and call cooldown
|
||||
if active_object_count_wider > max_obj_per_mapblock then
|
||||
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners:"..mob_name.."_spawner_overheat" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"})
|
||||
end
|
||||
|
||||
-- extend the timeout if still too many entities in map block
|
||||
if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
minetest.get_node_timer(pos):start(60)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||
end
|
||||
|
||||
-- enough place to spawn more mobs
|
||||
spawners.start_spawning(random_pos, 1, "spawners:"..mob_name, mod_prefix)
|
||||
|
||||
elseif waiting then
|
||||
-- waiting status
|
||||
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_spawner_waiting" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
end
|
||||
else
|
||||
-- no random_pos found
|
||||
if minetest.get_node_timer(pos):is_started() then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- create all spawners and crafting recipes
|
||||
for i, mob_table in ipairs(spawners.mob_tables) do
|
||||
if mob_table then
|
||||
|
||||
local mob_egg
|
||||
if mob_table.egg_name_custom ~= "" then
|
||||
mob_egg = mob_table.egg_name_custom
|
||||
else
|
||||
mob_egg = mob_table.mod_prefix..":"..mob_table.name
|
||||
end
|
||||
|
||||
-- spawners
|
||||
spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only)
|
||||
-- recipes
|
||||
minetest.register_craft({
|
||||
output = "spawners:"..mob_table.mod_prefix.."_"..mob_table.name.."_spawner",
|
||||
recipe = {
|
||||
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
|
||||
{"xpanes:bar", mob_egg, "xpanes:bar"},
|
||||
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
print ("[MOD] Spawners 0.2 Loaded.")
|
||||
print ("[MOD] Spawners 0.3 Loaded.")
|
BIN
sounds/spawners_bunny.ogg
Normal file
BIN
sounds/spawners_bunny.ogg
Normal file
Binary file not shown.
203
spawners_mobs.lua
Normal file
203
spawners_mobs.lua
Normal file
@ -0,0 +1,203 @@
|
||||
local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block"))
|
||||
|
||||
function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
|
||||
-- dummy inside the spawner
|
||||
local dummy_definition = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = size,
|
||||
mesh = mesh,
|
||||
textures = texture,
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * -3,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
dummy_definition.on_activate = function(self)
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
end
|
||||
|
||||
-- remove dummy after dug up the spawner
|
||||
dummy_definition.on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 2 then
|
||||
if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("spawners:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
|
||||
|
||||
-- node spawner active
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner active",
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
damage_per_second = 4,
|
||||
sunlight_propagates = true,
|
||||
tiles = {
|
||||
{
|
||||
name = "spawners_spawner_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0
|
||||
},
|
||||
}
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y + offset
|
||||
minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name)
|
||||
end,
|
||||
})
|
||||
|
||||
-- node spawner waiting for light - everything is ok but too much light or not enough light
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner waiting",
|
||||
paramtype = "light",
|
||||
light_source = 2,
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
tiles = {
|
||||
{
|
||||
name = "spawners_spawner_off_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0
|
||||
},
|
||||
}
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,not_in_creative_inventory=1},
|
||||
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
})
|
||||
|
||||
-- node spawner inactive (default)
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner",
|
||||
paramtype = "light",
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_spawner.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2},
|
||||
on_construct = function(pos)
|
||||
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
if random_pos then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||
elseif waiting then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
else
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- node spawner overheated
|
||||
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
|
||||
description = mod_prefix.."_"..mob_name.." spawner overheated",
|
||||
paramtype = "light",
|
||||
light_source = 2,
|
||||
drawtype = "allfaces",
|
||||
walkable = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
catch_up = false,
|
||||
damage_per_second = 4,
|
||||
sunlight_propagates = true,
|
||||
tiles = {"spawners_spawner.png^[colorize:#FF000030"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(60)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
end,
|
||||
})
|
||||
|
||||
-- abm
|
||||
minetest.register_abm({
|
||||
nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"},
|
||||
neighbors = {"air"},
|
||||
interval = 5.0,
|
||||
chance = 8,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
|
||||
|
||||
if random_pos then
|
||||
|
||||
-- do not spawn if too many active entities in map block and call cooldown
|
||||
if active_object_count_wider > max_obj_per_mapblock then
|
||||
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners:"..mob_name.."_spawner_overheat" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"})
|
||||
end
|
||||
|
||||
-- extend the timeout if still too many entities in map block
|
||||
if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
minetest.get_node_timer(pos):start(60)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure the right node status is shown
|
||||
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||
end
|
||||
|
||||
-- enough place to spawn more mobs
|
||||
spawners.start_spawning(random_pos, 1, "spawners:"..mob_name, mod_prefix, sound_custom)
|
||||
|
||||
elseif waiting then
|
||||
-- waiting status
|
||||
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_spawner_waiting" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||
end
|
||||
else
|
||||
-- no random_pos found
|
||||
if minetest.get_node_timer(pos):is_started() then
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner" then
|
||||
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- create all spawners
|
||||
for i, mob_table in ipairs(spawners.mob_tables) do
|
||||
if mob_table then
|
||||
|
||||
spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user