From 2d2c12aa2c5027ecd7215f9c8c4725414f47783f Mon Sep 17 00:00:00 2001 From: juraj Date: Tue, 1 Mar 2016 22:14:13 +0100 Subject: [PATCH] pyramids spawning (BlockMen), environmental spawners --- API.lua | 28 +-- config.lua | 50 +++-- depends.txt | 1 - init.lua | 8 +- pyramids.lua | 247 +++++++++++++++++++++ pyramids_nodes.lua | 50 +++++ pyramids_room.lua | 78 +++++++ spawners_mobs.lua | 422 ++++++++++++++++++++++++++---------- textures/pyramids_crack.png | Bin 0 -> 390 bytes textures/pyramids_eye.png | Bin 0 -> 248 bytes textures/pyramids_men.png | Bin 0 -> 240 bytes textures/pyramids_sun.png | Bin 0 -> 231 bytes 12 files changed, 741 insertions(+), 143 deletions(-) create mode 100644 pyramids.lua create mode 100644 pyramids_nodes.lua create mode 100644 pyramids_room.lua create mode 100644 textures/pyramids_crack.png create mode 100644 textures/pyramids_eye.png create mode 100644 textures/pyramids_men.png create mode 100644 textures/pyramids_sun.png diff --git a/API.lua b/API.lua index 3354df1..96df7e6 100644 --- a/API.lua +++ b/API.lua @@ -12,10 +12,7 @@ for k, mob_mod in ipairs(ENABLED_MODS) do if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end - -- include spawners mob addons - dofile(minetest.get_modpath("spawners").."/mob_mummy.lua") - - table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom}) + table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env}) -- use custom egg or create a default egg if mob.egg_name_custom ~= "" then @@ -24,25 +21,28 @@ for k, mob_mod in ipairs(ENABLED_MODS) do mob_egg = mob_mod..":"..mob.name end - -- recipes - minetest.register_craft({ - output = "spawners:"..mob_mod.."_"..mob.name.."_spawner", - recipe = { - {"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"}, - {"xpanes:bar", mob_egg, "xpanes:bar"}, - {"default:diamondblock", "xpanes:bar", "default:diamondblock"}, - } - }) + -- recipes - not for environmental spawners + if not mob.env then + minetest.register_craft({ + output = "spawners:"..mob_mod.."_"..mob.name.."_spawner", + recipe = { + {"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"}, + {"xpanes:bar", mob_egg, "xpanes:bar"}, + {"default:diamondblock", "xpanes:bar", "default:diamondblock"}, + } + }) + end ::continue:: end else + -- print something ? end end -- start spawning mobs function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom) - if not pos or not how_many or not mob_name then return end + if not (pos or how_many or mob_name) then return end local sound_name -- remove 'spawners:' from the string diff --git a/config.lua b/config.lua index 4fffe50..b340b3d 100644 --- a/config.lua +++ b/config.lua @@ -17,24 +17,11 @@ -- [*] -> MANDATORY - has to be filled in! -- mods what should be enabled and loded, remove/add the one you want to load -ENABLED_MODS = {"mobs", "pyramids", "creatures", "spawners"} +ENABLED_MODS = {"mobs", "pyramids", "creatures"} -- mobs properties - setup all you mobs here MOBS_PROPS = { - ["spawners"] = { -- SPAWNERS (THIS) MOD CONFIG - { - name="mummy", - egg_name_custom="", - dummy_size={x=0.4,y=0.4}, - dummy_offset=0, - dummy_mesh="spawners_mob_mummy.b3d", - dummy_texture={"spawners_mob_mummy.png"}, - night_only="disable", - sound_custom="spawners_mob_mummy" - } - }, - ["mobs"] = { -- MOBS REDO CONFIG { name="sheep_white", @@ -204,3 +191,38 @@ MOBS_PROPS = { } } } + +-- +-- check for 3rd party dependencies +-- + +-- include mummy mobs redo addon (spawner) +if minetest.get_modpath("mobs") then + -- enable spawner + table.insert(ENABLED_MODS, "spawners") + + -- configure spawner + MOBS_PROPS["spawners"] = { + { + name="mummy", + egg_name_custom="", + dummy_size={x=0.4,y=0.4}, + dummy_offset=0, + dummy_mesh="spawners_mob_mummy.b3d", + dummy_texture={"spawners_mob_mummy.png"}, + night_only="disable", + sound_custom="spawners_mob_mummy" + }, + { + name="mummy", + egg_name_custom="", + dummy_size={x=0.4,y=0.4}, + dummy_offset=0, + dummy_mesh="spawners_mob_mummy.b3d", + dummy_texture={"spawners_mob_mummy.png"}, + night_only="disable", + sound_custom="spawners_mob_mummy", + env=true + } + } +end \ No newline at end of file diff --git a/depends.txt b/depends.txt index 33a193b..0cd0935 100644 --- a/depends.txt +++ b/depends.txt @@ -1,6 +1,5 @@ default mobs? creatures? -pyramids? fake_fire? xpanes? diff --git a/init.lua b/init.lua index 6752dbe..eb89367 100644 --- a/init.lua +++ b/init.lua @@ -1,10 +1,16 @@ -- user settings dofile(minetest.get_modpath("spawners").."/config.lua") + -- API dofile(minetest.get_modpath("spawners").."/API.lua") + -- Spawners for mobs dofile(minetest.get_modpath("spawners").."/spawners_mobs.lua") + -- Spawners for ores dofile(minetest.get_modpath("spawners").."/spawners_ores.lua") -print ("[Mod] Spawners 0.5 Loaded.") \ No newline at end of file +-- Spawners Pyramids +dofile(minetest.get_modpath("spawners").."/pyramids.lua") + +print ("[Mod] Spawners 0.6 Loaded.") \ No newline at end of file diff --git a/pyramids.lua b/pyramids.lua new file mode 100644 index 0000000..d59db9f --- /dev/null +++ b/pyramids.lua @@ -0,0 +1,247 @@ +-- Pyramids by BlockMen + +pyramids = {} + +dofile(minetest.get_modpath("spawners").."/pyramids_nodes.lua") +dofile(minetest.get_modpath("spawners").."/pyramids_room.lua") + +-- include mummy mobs redo addon +if minetest.get_modpath("mobs") then + dofile(minetest.get_modpath("spawners").."/mob_mummy.lua") +end + +local chest_stuff = { + {name="default:apple", max = 3}, + {name="default:torch", max = 10}, + {name="default:aspen_sapling", max = 5}, + {name="farming:bread", max = 3}, + {name="default:steel_ingot", max = 2}, + {name="default:gold_ingot", max = 2}, + {name="default:bronze_ingot", max = 2}, + {name="default:copper_ingot", max = 2}, + {name="default:diamond", max = 1}, + {name="default:pick_steel", max = 1}, + {name="default:pick_diamond", max = 1}, + {name="default:pick_bronze", max = 1}, + {name="default:pick_mese", max = 1}, + {name="default:pick_stone", max = 1}, + {name="default:pick_wood", max = 1}, + {name="default:sword_bronze", max = 1}, + {name="default:sword_diamond", max = 1}, + {name="default:sword_mese", max = 1}, + {name="default:sword_steel", max = 1}, + {name="default:sword_stone", max = 1}, + {name="default:sword_wood", max = 1}, + {name="default:shovel_bronze", max = 1}, + {name="default:shovel_diamond", max = 1}, + {name="default:shovel_mese", max = 1}, + {name="default:shovel_steel", max = 1}, + {name="default:shovel_stone", max = 1}, + {name="default:shovel_wood", max = 1}, + {name="default:axe_bronze", max = 1}, + {name="default:axe_diamond", max = 1}, + {name="default:axe_mese", max = 1}, + {name="default:axe_steel", max = 1}, + {name="default:axe_stone", max = 1}, + {name="default:axe_wood", max = 1}, +} + +function pyramids.fill_chest(pos) + minetest.after(2, function() + local n = minetest.get_node(pos) + if n and n.name and n.name == "default:chest" then + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + if math.random(1,10) < 5 then return end + for i=0,2,1 do + local stuff = chest_stuff[math.random(1,#chest_stuff)] + if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end + local stack = {name=stuff.name, count = math.random(1,stuff.max)} + if not inv:contains_item("main", stack) then + inv:set_stack("main", math.random(1,32), stack) + end + end + end + end) +end + +function pyramids.spawn_mummy(pos, number) + -- needs mobs redo + if minetest.get_modpath("mobs") then + for i=0,number do + minetest.add_entity(pos,"spawners:mummy") + end + end +end + +local function add_spawner(pos) + -- needs mobs redo + if minetest.get_modpath("mobs") then + minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"}) + + if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) + end + end +end + +local function can_replace(pos) + local n = minetest.get_node_or_nil(pos) + if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then + return true + elseif not n then + return true + else + return false + end +end + +local function underground(pos) + local p2 = pos + local cnt = 0 + local mat = "desert_sand" + p2.y = p2.y-1 + while can_replace(p2)==true do + cnt = cnt+1 + if cnt > 25 then break end + if cnt>math.random(2,4) then mat = "desert_stone"end + minetest.set_node(p2, {name="default:"..mat}) + p2.y = p2.y-1 + end +end + +local function make_entrance(pos) + local gang = {x=pos.x+10,y=pos.y, z=pos.z} + for iy=2,3,1 do + for iz=0,6,1 do + minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}) + if iz >=3 and iy == 3 then + minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) + minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) + minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"}) + end + end + end +end + +local function make(pos) + minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")") + for iy=0,10,1 do + for ix=iy,22-iy,1 do + for iz=iy,22-iy,1 do + if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end + minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"}) + for yy=1,10-iy,1 do + local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz}) + if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end + end + end + end + end + + pyramids.make_room(pos) + minetest.after(2, pyramids.make_traps, pos) + + -- needs mobs redo + if minetest.get_modpath("mobs") then + add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+16}) + end + + make_entrance({x=pos.x,y=pos.y, z=pos.z}) +end + +local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise. + +local function hlp_fnct(pos, name) + local n = minetest.get_node_or_nil(pos) + if n and n.name and n.name == name then + return true + else + return false + end +end +local function ground(pos, old) + local p2 = pos + while hlp_fnct(p2, "air") do + p2.y = p2.y -1 + end + if p2.y < old.y then + return p2 + else + return old + end +end + +minetest.register_on_generated(function(minp, maxp, seed) + if maxp.y < 0 then return end + math.randomseed(seed) + local cnt = 0 + + local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1) + local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z}) + + if noise1 > 0.25 or noise1 < -0.26 then + local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} + + local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"}) + while p2 == nil and cnt < 5 do + cnt = cnt+1 + mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} + p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"}) + end + if p2 == nil then return end + if p2.y < 0 then return end + + local off = 0 + local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22} + local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z} + local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22} + local opos1_n = minetest.get_node_or_nil(opos1) + local opos2_n = minetest.get_node_or_nil(opos2) + local opos3_n = minetest.get_node_or_nil(opos3) + if opos1_n and opos1_n.name and opos1_n.name == "air" then + p2 = ground(opos1, p2) + end + if opos2_n and opos2_n.name and opos2_n.name == "air" then + p2 = ground(opos2, p2) + end + if opos3_n and opos3_n.name and opos3_n.name == "air" then + p2 = ground(opos3, p2) + end + p2.y = p2.y - 3 + if p2.y < 0 then p2.y = 0 end + if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end + + if math.random(0,10) > 7 then return end + minetest.after(0.8,make,p2) + end +end) + +-- +-- backwards compatibility +-- + +-- spawner mummy +minetest.register_alias("pyramids:spawner_mummy", "spawners:spawners_mummy_spawner_env") +-- minetest.register_alias("pyramids:mummy_spawner", "spawners:spawners_mummy_spawner_env") + +-- spawn egg +minetest.register_alias("pyramids:spawn_egg", "spawners:mummy") + +-- mummy entity +minetest.register_alias("pyramids:mummy", "spawners:mummy") + +-- deco stone 1 +minetest.register_alias("pyramids:deco_stone1", "spawners:deco_stone1") + +-- deco stone 2 +minetest.register_alias("pyramids:deco_stone2", "spawners:deco_stone2") + +-- deco stone 3 +minetest.register_alias("pyramids:deco_stone3", "spawners:deco_stone3") + +-- deco trap +minetest.register_alias("pyramids:trap", "spawners:trap") + +-- deco trap 2 +minetest.register_alias("pyramids:trap_2", "spawners:trap_2") diff --git a/pyramids_nodes.lua b/pyramids_nodes.lua new file mode 100644 index 0000000..1f95507 --- /dev/null +++ b/pyramids_nodes.lua @@ -0,0 +1,50 @@ +local img = {"eye", "men", "sun"} + +for i=1,3 do + minetest.register_node("spawners:deco_stone"..i, { + description = "Sandstone with "..img[i], + tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"}, + is_ground_content = true, + groups = {crumbly=2,cracky=3}, + sounds = default.node_sound_stone_defaults(), + }) +end + +trap_on_timer = function (pos, elapsed) + local objs = minetest.get_objects_inside_radius(pos, 2) + for i, obj in pairs(objs) do + if obj:is_player() then + local n = minetest.get_node(pos) + if n and n.name then + if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then + minetest.set_node(pos, {name="spawners:trap_2"}) + nodeupdate(pos) + end + end + end + end + return true +end + +minetest.register_node("spawners:trap", { + description = "Cracked sandstone brick", + tiles = {"default_sandstone_brick.png^pyramids_crack.png"}, + is_ground_content = true, + groups = {crumbly=2,cracky=3}, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + minetest.get_node_timer(pos):start(0.1) + end, + crack = 1, + on_timer = trap_on_timer, + drop = "", +}) + +minetest.register_node("spawners:trap_2", { + description = "trapstone", + tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"}, + is_ground_content = true, + groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + drop = "", +}) diff --git a/pyramids_room.lua b/pyramids_room.lua new file mode 100644 index 0000000..cec8c4c --- /dev/null +++ b/pyramids_room.lua @@ -0,0 +1,78 @@ +local room = {"a","a","a","a","a","a","a","a","a", + "a","c","a","c","a","c","a","c","a", + "a","s","a","s","a","s","a","s","a", + "a","a","a","a","a","a","a","a","a", + "a","a","a","a","a","a","a","a","a", + "a","a","a","a","a","a","a","a","a", + "a","s","a","s","a","s","a","s","a", + "a","c","a","c","a","c","a","c","a", + "a","a","a","a","a","a","a","a","a"} + +local trap = {"b","b","b","b","b","b","b","b","b", + "l","b","l","b","l","b","l","b","b", + "l","b","l","b","l","b","l","b","b", + "l","b","l","l","l","b","l","l","b", + "l","l","b","l","b","l","l","b","b", + "l","b","l","l","l","l","l","l","b", + "l","b","l","b","l","b","l","b","b", + "l","b","l","b","l","b","l","b","b", + "b","b","b","b","b","b","b","b","b"} + +local code = {} +code["s"] = "sandstone" +code["eye"] = "deco_stone1" +code["men"] = "deco_stone2" +code["sun"] = "deco_stone3" +code["c"] = "chest" +code["b"] = "sandstonebrick" +code["a"] = "air" +code["l"] = "lava_source" +code["t"] = "trap" + +local function replace(str,iy) + local out = "default:" + if iy < 4 and str == "c" then str = "a" end + if iy == 0 and str == "s" then out = "spawners:" str = "sun" end + if iy == 3 and str == "s" then out = "spawners:" str = "men" end + if str == "a" then out = "" end + return out..code[str] +end + +local function replace2(str,iy) + local out = "default:" + if iy == 0 and str == "l" then out = "spawners:" str = "t" + elseif iy < 3 and str == "l" then str = "a" end + + if str == "a" then out = "" end + return out..code[str] +end + +function pyramids.make_room(pos) + local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7} + for iy=0,4,1 do + for ix=0,8,1 do + for iz=0,8,1 do + local n_str = room[tonumber(ix*9+iz+1)] + local p2 = 0 + if n_str == "c" then + if ix < 3 then p2 = 1 else p2 = 3 end + pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}) + end + minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2}) + end + end + end +end + +function pyramids.make_traps(pos) + local loch = {x=pos.x+7,y=pos.y, z=pos.z+7} + for iy=0,4,1 do + for ix=0,8,1 do + for iz=0,8,1 do + local n_str = trap[tonumber(ix*9+iz+1)] + local p2 = 0 + minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2}) + end + end + end +end diff --git a/spawners_mobs.lua b/spawners_mobs.lua index df5dd8d..e165bad 100644 --- a/spawners_mobs.lua +++ b/spawners_mobs.lua @@ -1,7 +1,15 @@ local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block")) -function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom) - -- dummy inside the spawner +-- +-- * CREATE ALL SPAWNERS NODES * +-- + +function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom, env) + + -- + -- DUMMY INSIDE THE SPAWNER + -- + local dummy_definition = { hp_max = 1, physical = true, @@ -27,7 +35,7 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh self.timer = self.timer + dtime local n = minetest.get_node_or_nil(self.object:getpos()) if self.timer > 2 then - if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then + if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env" then self.object:remove() end end @@ -35,111 +43,289 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh minetest.register_entity("spawners:dummy_"..mod_prefix.."_"..mob_name, dummy_definition) - -- node spawner active - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", { - description = mod_prefix.."_"..mob_name.." spawner active", - paramtype = "light", - light_source = 4, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - damage_per_second = 4, - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - on_construct = function(pos) - pos.y = pos.y + offset - minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name) - end, - }) + -- + -- * CRAFTING SPAWNERS * + -- - -- node spawner waiting for light - everything is ok but too much light or not enough light - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", { - description = mod_prefix.."_"..mob_name.." spawner waiting", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = { - { - name = "spawners_spawner_waiting_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 32, - aspect_h = 32, - length = 2.0 - }, - } - }, - is_ground_content = true, - groups = {cracky=1,level=2,not_in_creative_inventory=1}, - drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - }) + if not env then - -- node spawner inactive (default) - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", { - description = mod_prefix.."_"..mob_name.." spawner", - paramtype = "light", - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - tiles = {"spawners_spawner.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - stack_max = 1, - on_construct = function(pos) - local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) + -- print("[Mod][Spawners] Registering Crafting Spawner.") - if random_pos then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"}) - elseif waiting then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) - else - end - end, - }) + -- + -- ACTIVE SPAWNER + -- - -- node spawner overheated - minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", { - description = mod_prefix.."_"..mob_name.." spawner overheated", - paramtype = "light", - light_source = 2, - drawtype = "allfaces", - walkable = true, - sounds = default.node_sound_stone_defaults(), - catch_up = false, - damage_per_second = 4, - sunlight_propagates = true, - tiles = {"spawners_spawner.png^[colorize:#FF000030"}, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", - on_construct = function(pos) - minetest.get_node_timer(pos):start(60) - end, - on_timer = function(pos, elapsed) - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"}) - end, - }) + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", { + description = mod_prefix.."_"..mob_name.." spawner active", + paramtype = "light", + light_source = 4, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + damage_per_second = 4, + sunlight_propagates = true, + tiles = { + { + name = "spawners_spawner_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 32, + aspect_h = 32, + length = 2.0 + }, + } + }, + is_ground_content = true, + groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, + drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", + on_construct = function(pos) + pos.y = pos.y + offset + minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name) + end, + }) + + -- + -- WAITING SPAWNER + -- + + -- waiting for light - everything is ok but too much light or not enough light + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", { + description = mod_prefix.."_"..mob_name.." spawner waiting", + paramtype = "light", + light_source = 2, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + tiles = { + { + name = "spawners_spawner_waiting_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 32, + aspect_h = 32, + length = 2.0 + }, + } + }, + is_ground_content = true, + groups = {cracky=1,level=2,not_in_creative_inventory=1}, + drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", + }) + + -- + -- INACTIVE SPAWNER (DEFAULT) + -- + + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", { + description = mod_prefix.."_"..mob_name.." spawner", + paramtype = "light", + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + tiles = {"spawners_spawner.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + stack_max = 1, + on_construct = function(pos) + local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) + + if random_pos then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"}) + elseif waiting then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) + else + end + end, + }) + + -- + -- OVERHEATED SPAWNER + -- + + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", { + description = mod_prefix.."_"..mob_name.." spawner overheated", + paramtype = "light", + light_source = 2, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + catch_up = false, + damage_per_second = 4, + sunlight_propagates = true, + tiles = {"spawners_spawner.png^[colorize:#FF000030"}, + is_ground_content = true, + groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, + drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner", + on_construct = function(pos) + minetest.get_node_timer(pos):start(60) + end, + on_timer = function(pos, elapsed) + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"}) + end, + }) + + else + + -- + -- * ENVIRONMENTAL SPAWNERS * + -- + + -- minetest.log("action", "[Mod][Spawners] Registering Environmental Spawner.") + + -- + -- ACTIVE SPAWNER ENV + -- + + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env", { + description = mod_prefix.."_"..mob_name.." spawner active env", + paramtype = "light", + light_source = 4, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + damage_per_second = 4, + sunlight_propagates = true, + tiles = { + { + name = "spawners_spawner_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 32, + aspect_h = 32, + length = 2.0 + }, + } + }, + is_ground_content = true, + groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, + drop = { + max_items = 1, + items = { + {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + on_construct = function(pos) + pos.y = pos.y + offset + minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name) + end, + }) + + -- + -- WAITING SPAWNER ENV + -- + + -- waiting for light - everything is ok but too much light or not enough light + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env", { + description = mod_prefix.."_"..mob_name.." spawner waiting env", + paramtype = "light", + light_source = 2, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + tiles = { + { + name = "spawners_spawner_waiting_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 32, + aspect_h = 32, + length = 2.0 + }, + } + }, + is_ground_content = true, + groups = {cracky=1,level=2,not_in_creative_inventory=1}, + drop = { + max_items = 1, + items = { + {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + }) + + -- + -- INACTIVE SPAWNER (DEFAULT) ENV + -- + + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_env", { + description = mod_prefix.."_"..mob_name.." spawner env", + paramtype = "light", + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + tiles = {"spawners_spawner.png"}, + is_ground_content = true, + groups = {cracky=1,level=2,not_in_creative_inventory=1}, + stack_max = 1, + drop = { + max_items = 1, + items = { + {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + on_construct = function(pos) + local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) + + if random_pos then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env"}) + elseif waiting then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env"}) + else + end + end, + }) + + -- + -- OVERHEATED SPAWNER ENV + -- + + minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat_env", { + description = mod_prefix.."_"..mob_name.." spawner overheated env", + paramtype = "light", + light_source = 2, + drawtype = "allfaces", + walkable = true, + sounds = default.node_sound_stone_defaults(), + catch_up = false, + damage_per_second = 4, + sunlight_propagates = true, + tiles = {"spawners_spawner.png^[colorize:#FF000030"}, + is_ground_content = true, + groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, + drop = { + max_items = 1, + items = { + {items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20} + } + }, + on_construct = function(pos) + minetest.get_node_timer(pos):start(60) + end, + on_timer = function(pos, elapsed) + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_env"}) + end, + }) + end + + -- + -- * ABM * + -- - -- abm minetest.register_abm({ - nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}, + nodenames = { + "spawners:"..mod_prefix.."_"..mob_name.."_spawner", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_env", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat_env", + "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env" + }, neighbors = {"air"}, interval = 10.0, chance = 5, @@ -147,18 +333,25 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only) + local ext = "" + + -- additional name extention for environmental spawners + if env and env ~= nil then + ext = "_env" + end + if random_pos then -- do not spawn if too many active entities in map block and call cooldown if active_object_count_wider > max_obj_per_mapblock then -- make sure the right node status is shown - if node.name ~= "spawners:"..mob_name.."_spawner_overheat" then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"}) + if node.name ~= "spawners:"..mob_name.."_spawner_overheat"..ext then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"..ext}) end -- extend the timeout if still too many entities in map block - if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then + if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"..ext then minetest.get_node_timer(pos):stop() minetest.get_node_timer(pos):start(60) end @@ -167,8 +360,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh end -- make sure the right node status is shown - if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"}) + if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"..ext then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"..ext}) end -- enough place to spawn more mobs @@ -176,8 +369,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh elseif waiting then -- waiting status - if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) + if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"..ext then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"..ext}) end else -- no random_pos found @@ -185,8 +378,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh minetest.get_node_timer(pos):stop() end - if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner" then - minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"}) + if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner"..ext then + minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"..ext}) end end @@ -195,10 +388,13 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh end --- create all spawners +-- +-- CALL 'CREATE' FOR ALL SPAWNERS +-- + for i, mob_table in ipairs(spawners.mob_tables) do if mob_table then - spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom) + spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env) end end \ No newline at end of file diff --git a/textures/pyramids_crack.png b/textures/pyramids_crack.png new file mode 100644 index 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