diff --git a/README.md b/README.md index 048cd86..18fa88c 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,10 @@ # Spawners # This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals. +From version 0.6 Pyramids can be spawned in desert and environmental spwaners are added. Environmental spawners are used for spawning inside of temples and dungeons (mapgen v6 default minetest game). - Thanks to BlockMen. These kind of spawners are very rarely droping real mob spawners, in any other case they don't drop anything. + Easy to implement new mob mods just look in to config.lua. +New features can be enabled/disabled in settings.txt file. Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638). @@ -36,8 +39,19 @@ fake_fire, xpanes for recipes WTFPL ## Changelog ## +### 0.6 ### +* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6) +* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod +* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot +* added new environmental spawners +* added generation of environmental spawners for default mapgen v6 temples and dungeons +* addend new config parameter 'disable' for night_only attribute in config file +* added new attribute 'env' in config file for defining environmental spawners +* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..) +* fixed abm catch_up (disabled), now it works + ### 0.5.1 ### -* added mobs redo stone monster spawner +* added mobs redo stone monster spawner (re-done from BlockMen Pyramids) ### 0.5 ### * new mobs redo sheep textures